Solving SOP with SA, GRASP, Tabu Search algorithms. Include an analytic report.
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Updated
May 5, 2021 - Python
Solving SOP with SA, GRASP, Tabu Search algorithms. Include an analytic report.
A simple Tic Tac Toe game written in Java
A minimal game that you play against an AI built with MinMax algorithm. Can you beat it?
Heuristic Reversi AI implemented as a Windows native DLL
Sudoku Solver is a full-stack, browser-based assistant that lets anyone load or craft a Sudoku puzzle and watch it crack the grid in real time. Built with React + TypeScript on the front end and a custom CSP engine (AC-3 ✕ MRV ✕ Backtracking) on the back, it blends modern UI/UX with classic AI search techniques
🚗 Complete Common Lisp development environment + AI car troubleshooting expert system. Includes VS Code setup, SBCL configuration, forward chaining inference engine, and comprehensive troubleshooting guide. Perfect introduction to Lisp & AI concepts!
A Kotlin wrapper for OR-Tools CP/SAT adding DSL, multiple objectives and soft constraints
GUS-inspired chatbot with hierarchical frames, demons, and servants
A 2D arcade shooter in Ruby with an optional AI wingman built on classical game AI (state machines, predictive aiming, formation flying). Originally a 2018 tutorial project, refactored and extended in 2026."
Darwinian Program Synthesis: Evolving Algorithmic Logic through Neuro-Symbolic Induction.
A strategy game playing agent framework built as a cognitive system
A Python-based framework for generating solvable grid environments and comparing classical pathfinding algorithms (BFS, UCS, Greedy, A, Weighted A) using visualization, runtime analysis, and node expansion metrics.
Heuristic Reversi AI implemented as a Rust and Rust "cdylib" library
Common Lisp expert system using goal-driven backward chaining and MYCIN-style certainty factors for automotive diagnostics.
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