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bellhop

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WOSS is a framework that permits the integration of any underwater channel simulator that expects environmental data and provides a channel realization. WOSS integrates the Bellhop ray-tracing program. Thanks to its automation the user only has to specify the location in the world and the time where the simulation should take place.

  • Updated Aug 2, 2026
  • C++

WOSS is a framework that permits the integration of any underwater channel simulator that expects environmental data and provides a channel realization. WOSS integrates the Bellhop ray-tracing program. Thanks to its automation the user only has to specify the location in the world and the time where the simulation should take place.

  • Updated Aug 1, 2026
  • C++
uwa-ray-bench

Five LLMs, one physics prompt, one ground truth — a blind benchmark that scores AI-generated 3D underwater acoustic ray-propagation panels against a real BELLHOP3D run on data, not pixels. Vanilla JS + raw WebGL, zero dependencies, one shared harness.

  • Updated Sep 16, 2026
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