Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
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Updated
Aug 5, 2026 - Rust
Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
An open-source flight simulator made in Rust with the Bevy game engine.
Prototype for ideas around first-person shooter mechanics, weapon handling, and physics engine integration. Built using the Bevy game engine and Avian3D physics engine.
Using the capabilities of the physics engine Avian3D I tried to make a semblance of a waterfall that spins a turbine and generates electricity, just for fun
Decentralized, GPS-denied drone-swarm autonomy simulator — EKF localization, cooperative SLAM, gossip consensus, ORCA avoidance (Bevy + Avian3D)
A simple state estimation simulator
Bevy Plugin for Robot/RB composition using URDF inspired physics agnostic components. For use with editors (Blender/Skein, etc).
Will a gyroscope implemented using Avian3D be able to keep an object in a vertical position?
An open-world comedy sandbox in Rust and Bevy. A procedurally generated city where everything is made of rubber, the only verb is provocation, and a mood spreads from neighbour to neighbour.
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