In a corrupted digital world known as Kernel-9, reality is breaking apart after a catastrophic system failure triggered by the Delete Virus.
You play as a rogue user-script โ an unauthorized process trapped inside the system โ with no weapons, no permissions, and only one advantage: the system clipboard.
In this world, keyboard shortcuts are not inputs โ they are powers.
Survive, manipulate corrupted logic, and recover the lost components of the Master Shortcut before reality is fully erased.
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Inside the digital sector of Kernel-9, the Master Shortcut has been shattered by the Delete virus, corrupting reality itself.
Players control a rogue user-script capable of:
- copying enemies and objects
- pasting cloned entities into the world
- saving world states
- switching between dimensions
Objective: reconstruct the lost Master Shortcut (C, V, S, Tab) before system deletion completes.
| Key | Mechanic | Description |
|---|---|---|
C |
Copy Strike | Clone projectiles, objects, and enemies into the clipboard |
V |
Paste Summon | Spawn copied entities back into the world |
Z |
Undo | Remove the oldest active paste and recover RAM |
S |
World Save | Save the current world state as a checkpoint |
Tab |
Dimension Switch | Swap between corrupted and clean dimensions |
CTRL follows the player dynamically. Losing connection triggers chaos effects such as:
- gravity may invert
- controls may scramble
- physics becomes unstable
- chaos events are triggered
| Key | Action |
|---|---|
A / D |
Move |
Space |
Jump |
C |
Copy Strike |
V |
Paste Summon |
Z |
Undo / Free RAM |
S |
World Save |
Tab |
Dimension Switch |
Q / E |
Cycle Clipboard Slot |
git clone https://github.com/ericlamkf/macamYes-GameJam-2026.gitDownload and install the correct version of Godot Engine: https://godotengine.org/download/windows/
- Launch Godot Engine
- Click Import / Open Project
- Select the
project.godotfile in the cloned folder
- Press โถ Play in the editor
macamYes-GameJam-2026/
โโโ assets/ # Game assets such as audio, sprites, fonts, and tilesets
โ โโโ audio/ # Background music and sound effects
โ โโโ sprites/ # Character, enemy, environment, and UI textures
โ โโโ fonts/ # Custom fonts used in the UI
โ โโโ tilesets/ # Tilemaps and environment textures
โ
โโโ scenes/ # Main Godot scenes and gameplay objects
โ โโโ player/ # Player scenes, menus, and player-related systems
โ โโโ enemies/ # Enemy scenes, AI, and projectile systems
โ โโโ objects/ # Interactive world objects and hazards
โ โโโ pickups/ # Collectible shortcut entities (C, V, S, Tab, etc.)
โ โโโ world/ # Levels, rooms, and environment mechanics
โ โโโ shared/ # Shared reusable scenes and utilities
โ
โโโ scripts/ # Global gameplay logic and reusable scripts
โ โโโ global/ # Persistent game state and singleton systems
โ โโโ resources/ # Custom resource definitions and clipboard data
โ โโโ world/ # Checkpoints, level exits, and world interactions
โ
โโโ resources/ # Runtime save data and gameplay resources
โโโ snapshots/ # Development snapshots and backups
โ
โโโ README.md # Project overview and documentation
โโโ CREDITS.txt # Third-party asset and audio attributions
โโโ project.godot # Godot project configuration
- "health.wav" by Shades
https://soundcloud.com/noshades
- Pixxxelpunkkk Toolkit by Venoxxx
https://venoxxx.itch.io/pixxxelpunkkk-toolkit
While the core gameplay is functional, several systems can be expanded or refined in future iterations:
- Add start / main menu screen flow
- Improve clarity of Copy / Paste interactions for new players
- Improve input responsiveness and control feel
- Add clearer visual feedback for clipboard state
- Balance Chaos Events for fair difficulty progression
- Improve UI readability of CTRL connection state
- Reduce excessive randomness in control disruption effects
- Add recovery mechanics beyond simple reconnection
- Optimize entity cloning system for performance stability
- Refactor clipboard logic into modular components
- Improve save/load system reliability across levels
- Improve UI hierarchy for system messages
- Enhance readability of screen distortion effects
- Improve audio feedback consistency for system states





