A repository of noesis import scripts i've made
Imports model files from Go! Go! Hypergrind.
*.amd: ~70% supported. multi-object files are not supported.
*.skn: ~90% supported. Loads automatically if a .skn file is present for the loaded .amd file. currently ignores initial bone rotation and scale
*.ld: ~99% supported. Loads automatically if a .ld animation package is present for the loaded .amd file. Scaling axis is known broken, but low priority.
*.tpl: ~20% supported. Loads automatically if a .tpl texture set is present for the loaded .amd file. currently only works if all textures present uses the CMPR Texture format.
- Implement support for multi-object .amd files
- Implement support for texture formats other than CMPR.
Imports model files from Megaman X Command Mission (GCN).
*.4: ~100% supported. Vertex positions, normals, uvs, and bone weights are all handled correctly.
*.5: ~15% supported. Skeleton structure is barely understood. bone positions are often completely broken.
- Figure out why the skeleton structure is so confusing
Extracts .arc archives from Megaman X Command Mission. usage: py arcUnpack.py *.arc