Crossplatform toy game engine that recreates some RtCW (IdTech3) features. It was made with GLFW and support modern rendering via OpenGL 4.1. My goal is to make game engine like GZDoom, but for RtCW.
Features:
- ✅ rendering IdTech3 .bsp
- ✅ rendering skinned meshes (from GoldSrc temporary)
- ✅ collision detection and player movement
- ✅ 3d-sound via miniaudio
- support original .mds skeletal meshes
- aas navigation system
- read assets in .pk3 files
- make glsl shaders from quake 3 .shader-files
- particle-system
