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Turn-Based Strategy Battle system

Introduction

An alternative battle system for RPGMMZ like on the game series Suikoden. It would need to add a grid-based war system, turn-based combat, and the ability to issue commands like attack defend move, or tactics

  • 4 or 3 man units
  • player side start with 2 units, gains up to 6
  • each character placed in a unit an active ability and a passive ability
  • each unit has a leader, the leader is specifically chosen and determines HP of the unit.
  • active abilities have static values, including damage but can be affected by passive abilities and their own internal function
  • defense can only be improved via abilities
  • movement is 2 squares at base and can only be changed via abilities
  • active abilities have limited uses, as dertermined by the individual ability, unless its the unit leader, then it has unlimited uses.
  • characters may have a passive that disables them from becoming a unit leader if their ability is deemed too strong to have infinite uses of.

Variables

let health = 100;
let attack = 20;
let defense = 15; 
let morale = 0.8;
let speed = 98 // for turn order

Control devices

  • Mouse, keyboard
  • Touch Screen
  • joystick ???

Mechanics

Movement

Each character moves differently in dependence on its type

I guess the movement will be the same as in Chessboard

Action list

After moving the character, they have to do some action to end the turn

Attack

if the enemy is in range of the character they can do attack action

Wait

Skip turn

Rune

Not sure what it is. Some sort of magic that you can use before battle?

Battle

Compare two groups (characters) stats and with some calculation decide the winner

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