[pull] master from DCurrent:master#48
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Expose atan2(y, x) to script so authors can calculate direction angles from vector components without losing quadrant information. Return the result in decimal degrees to match the existing inverse trig helpers.
Add angle(y, x) to return a normalized 0-359 direction from vector components, making it easier for scripts to work with gameplay-facing direction values. Add floor() and ceil() for decimal values, returning integer variants with the same 64-bit promotion behavior as other integer-producing math helpers.
Allocate enough space for WAV sample padding, replace unsafe header string copies, validate WAV chunk sizes and alignment, and harden cleanup paths for malformed input.
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