Update ghcr.io/manyfold3d/manyfold Docker tag to v0.146.0#216
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Update ghcr.io/manyfold3d/manyfold Docker tag to v0.146.0#216renovate[bot] wants to merge 1 commit into
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This PR contains the following updates:
0.64.0→0.146.0Warning
Some dependencies could not be looked up. Check the Dependency Dashboard for more information.
Release Notes
manyfold3d/manyfold (ghcr.io/manyfold3d/manyfold)
v0.146.0Compare Source
This is the sort of release that's huge and tiny at the same time: we've added a plugin system! Plugins are optional components that you can add to your Manyfold instance that can add extra UI, file types, APIs, all sorts of things. This means that (a) we can add more optional features without bloating the core too much and (b) it should be much easier for other people to write code that slots into Manyfold.
You can manage plugins on a new page in the settings area, and you can see a list of available plugins on the main website. For now, it's a very small list, but we hope it will expand a lot! Over time, we may also move some existing features out into plugins, so that the main app can be slimmed down a bit.
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.145.1...v0.146.0
v0.145.1Compare Source
Quick bugfix release for an S3 storage scanning problem.
What's Changed
🐛 Bug Fixes 🐛
Full Changelog: manyfold3d/manyfold@v0.145.0...v0.145.1
v0.145.0Compare Source
It's printing time! Now you can print pre-sliced files straight from Manyfold (given the right file and printer!). Configure your local printer connection in settings, and then you can send GCODE or SL1 files straight from the file menu! Admins automatically have print permissions, but you can assign the 'printer' role to other accounts as well, if you're feeling brave!
At this point we have support for sending GCODE to Octoprint & Klipper, and GCODE and SL1 to printers with PrusaLink. We also have SL1 support for printers running Odyssey, the open source firmware from Open Resin Alliance, who recently released the DragonFruit slicer. We want to add more support in future, and if you want to help get it working with your printer, take a look at our issue list and join the development channel on Matrix.
IMPORTANT: this is all pretty tricky to test without actually having a bank of different printers, so there may well be bugs. Don't print anything unattended until you're sure it's working properly, and if you have any problems, please report it on GitHub.
VERY IMPORTANT: Manyfold doesn't actually know if a sliced file is physically compatible with your printer, so it's completely on you to check before you print!
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.144.1...v0.145.0
v0.144.1Compare Source
A small bugfix for an error when using custom lists.
What's Changed
🐛 Bug Fixes 🐛
Full Changelog: manyfold3d/manyfold@v0.144.0...v0.144.1
v0.144.0Compare Source
Been doing some digital kitbashing and lost track of which models are based on which? Now you can mark a model as a "remix" of other models, as many as you like! Just go to the edit page, add a relationship, and search for the model you want to link up. Remixes and sources are shown in the model page sidebar.
We've also added thumbnail extraction from GCODE files, and added indexing for a number of new formats that F3D can create static renders of: DICOM, CityGML, Point clouds, VTK, OFF, DirectX, XBF, Quake MDL, IFC, MetaIO, NRRD, and Splat/Spz for 3D Gaussian Splatting.
What's Changed
✨ New Features ✨
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.143.2...v0.144.0
v0.143.2Compare Source
A small bugfix for a couple of visual problems.
What's Changed
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
Full Changelog: manyfold3d/manyfold@v0.143.1...v0.143.2
v0.143.1Compare Source
Bug fixes, and a fix for a fairly major performance problem when loading model pages with lots of files. Also, this version now uses the Redis store for caching, which should improve general site performance.
What's Changed
🐛 Bug Fixes 🐛
🔋 Sustainability & Performance 🔋
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.143.0...v0.143.1
v0.143.0Compare Source
This release adds "alternative format" links between files. Now, when you convert a file to another format, they'll be automatically linked together, in the same way as supported files.
There's a new UI for editing these relationships, you can switch between them with tabs, and they will be collapsed into one in the listings. There's more possibilities here for different relationship types in future, so let us know what you'd like to see!
We've also got a long-requested feature, static rendering for STEP files! We can't show them interactively yet, but at least you can see which file is which!
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🔋 Sustainability & Performance 🔋
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.142.0...v0.143.0
v0.142.0Compare Source
This release allows the use of videos in preview frames, so you can show off your models in a more dynamic fashion, and also adds indexer support for the upcoming DragonFruit resin slicer VOXL file format.
There are also a number of fixes to metadata scanning and other background jobs, as well as a large behind-the-scenes refactor of presupported relationships which will lead to some new features in the next release.
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.141.0...v0.142.0
v0.142.0Compare Source
This release allows the use of videos in preview frames, so you can show off your models in a more dynamic fashion, and also adds indexer support for the upcoming DragonFruit resin slicer VOXL file format.
There are also a number of fixes to metadata scanning and other background jobs, as well as a large behind-the-scenes refactor of presupported relationships which will lead to some new features in the next release.
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.141.0...v0.142.0
v0.141.0Compare Source
This release adds a couple of new features, and a few bugfixes, as well as some internal refactoring and improved tests. You can now set a preferred "landing page", like "my models" or "all creators", as well as the current "dashboard" - and that can be site-wide, or per-user. And, due to some of that internal refactoring, we now have syntax highlighting for some text files (e.g. Javascript).
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.140.1...v0.141.0
v0.140.1Compare Source
A small bugfix release for a couple of errors recently introduced in the metadata parsing.
What's Changed
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
Full Changelog: manyfold3d/manyfold@v0.140.0...v0.140.1
v0.140.0Compare Source
This release includes some features requested by XRForge, a system for hosting XR content which is built atop a custom Manyfold configuration. There's also a high-priority security bugfix to prevent path traversal attacks when renaming files.
On the feature side, you can now specify the text to be used for links, rather than just showing the domain or the preset text we have for some sites. You can also now specify a main "entrypoint" file for a model (a bit like index.html for web pages) and a starting XRFragment, which is pretty handy when hosting virtual environments!
What's Changed
✨ New Features ✨
🔒 Security 🔒
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.139.3...v0.140.0
v0.139.3Compare Source
Another bundle of bugfixes, both around collection relationships and a number of other areas.
What's Changed
🐛 Bug Fixes 🐛
Full Changelog: manyfold3d/manyfold@v0.139.2...v0.139.3
v0.139.2Compare Source
Just a few bugfixes for collection editing, form style, and API uploads.
What's Changed
🐛 Bug Fixes 🐛
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.139.1...v0.139.2
v0.139.1Compare Source
A small bugfix release, mainly to fix an error that happened during datapackage tag parsing.
What's Changed
🐛 Bug Fixes 🐛
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.139.0...v0.139.1
v0.139.0Compare Source
Back onto organisation tools for this release, with some long-requested additions. Collections can now have a cover image, or alternatively you can manually set the preview model used! You can also now add models to more than one collection, and have multiple collections in path templates.
NOTE: when you upgrade, it may appear that the collections have disappeared from your models. Don't worry! An automatic process is updating them to the new database structure, and after a few minutes, they should all be back.
What's Changed
✨ New Features ✨
🔒 Security 🔒
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.138.0...v0.139.0
v0.138.0Compare Source
This release focuses on federation of some social features. We've improved how new model posts appear on other services like Mastodon, and you can now quote those messages as well! We also count up likes from other servers for the original model, letting you know just how popular your work is!
What's Changed
✨ New Features ✨
🔒 Security 🔒
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.137.0...v0.138.0
v0.137.0Compare Source
Following on from last release, Manyfold now has support for comment federation! If you reply to a post made by Manyfold on (for instance) Mastodon, it will get pulled back into the model page and displayed as a comment! This should open up a new world of simple feedback for your models, and there's still more to come!
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
Configuration
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🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
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