A Maya Python tool that creates joints, locators, or nulls directly from your selection.
Placement Methods:
- Bounding Box : Creates at the center of each selected polygon mesh
- Each Position : Creates at each selected vertex, edge, or face center
- Edge Length : Distributes evenly along selected edges by arc length
- Curve CV : Places at every CV point on a selected NURBS curve
- Curve Length : Distributes evenly along a curve based on actual arc length
Naming : Custom naming with # for numbers (1,2,3...) and @ for alphabets (A,B,C...)
Division: Controls the number of objects created along edges or curves
Chain : Builds a parent hierarchy between created objects
Reverse : Reverses the creation order
Run the script in Maya's Script Editor or add to a shelf button.
- Autodesk Maya (Python 3)