feat: rebrand widget from games.directory to Orbit#5
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Rename the widget's own branding to Orbit across page titles, logo text, aria-labels and source-file headers. Rename the embed contract to match: window.__GD_SCENE__ -> window.__ORBIT_SCENE__ and localStorage keys gd-globe-scene[-open] -> orbit-scene[-open] (breaking for existing embeds and saved panel state). The 'games.directory platform' origin references in the README/docs are intentionally kept. Also remove the disclaimer/usage footer from the root chooser page and fold the local-server note into docs/USAGE.md.
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Rebrand: games.directory → Orbit
The widget's own branding now reads Orbit instead of "games.directory", which was an unrealistic placeholder name.
Visible branding
<title>s, the logo.nametext, the logo glyph (g→o), and aria-labels across root chooser,canvas/,svg/, andlegacy/.games.directory HQ→Orbit HQ.Source-file headers
/* games.directory globe — … */banner at the top of every JS/CSS file →/* Orbit — … */.Embed contract (⚠️ breaking)
window.__GD_SCENE__→window.__ORBIT_SCENE__.gd-globe-scene/gd-globe-scene-open→orbit-scene/orbit-scene-open.Kept intentionally
README.mdanddocs/is left as-is (per scope decision) — Orbit is the globe widget; games.directory remains the platform it came from.Root page cleanup
docs/USAGE.md(added a Running locally section).Verification
prettier --checkpasses on all changed files; all changed JS re-checked withnode --check.__GD_/gd-globeidentifiers remain (grep-verified); only the intentionalgames.directory platformreference inscene-schema.jsis kept.