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SteamAudioDynamicGeometry
stechyo edited this page Apr 1, 2024
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This node will attempt to get a mesh from its parent at _ready() and add it to the internal SteamAudio scene. Adding a node after the game has started probably works, but it is not supported. If this object isn't going to move, then just use SteamAudioGeometry.
Properties:
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material(SteamAudioMaterial) - the geometry's material.
This node can extract meshes from the following nodes:
MeshInstance3D-
CollisionShape3Dif its shape is one of:BoxShape3DCylinderShape3DCapsuleShape3DSphereShape3D