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SteamAudioDynamicGeometry

stechyo edited this page Apr 1, 2024 · 1 revision

This node will attempt to get a mesh from its parent at _ready() and add it to the internal SteamAudio scene. Adding a node after the game has started probably works, but it is not supported. If this object isn't going to move, then just use SteamAudioGeometry.

Properties:

This node can extract meshes from the following nodes:

  • MeshInstance3D
  • CollisionShape3D if its shape is one of:
    • BoxShape3D
    • CylinderShape3D
    • CapsuleShape3D
    • SphereShape3D

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