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Machine Learning for Behavioral Data @ EPFL (CS-421)

Introduction

Computer environments such as educational games, interactive simulations, and web services provide large amounts of data, which can be analyzed and serve as a basis for adaptation. This course will cover the core methods of user modeling and personalization, with a focus on educational data.

Contributing

This code is provided for educational purposes and aims to facilitate reproduction of lab sessions. We have done our best to document, refactor, and test the code before publication.

About

Lab Materials for the EPFL Course on Machine Learning for Behavioral Data CS-421, Spring 2022.

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