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Website v3: six-card poster deck, the v1 reel over the real timeline - #18

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srivtx merged 6 commits into
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website-v3
Oct 22, 2026
Merged

srivtx merged 6 commits into
websitefrom
website-v3

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@srivtx

@srivtx srivtx commented Oct 21, 2026

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Website v3, built on v2. It keeps v2's structure and holo foil cards, uses fewer of them with no hover mix-ups, adds the new animated posters, and brings back v1's reel for the timeline.

What changed

  • Poster deck: six cards instead of ten. Four new scenes (Y2K set, Inflatable, Pixel badge, Tube burst) and two favourites (Glass lens, Pop 3D), fanned loosely like a hand. They're ordered so neighbouring cards contrast in rim and body colour.
  • Fixed: hovering one card popped up another. In v2, a hovered card lifted and pushed its neighbours, so the card under the pointer changed. Now the pointer picks a card by fixed columns across the fan, and only the visuals move. A sweep across the fan in both directions changes card exactly once per column, with no flip-backs.
  • One video at a time. Only the hovered card plays. On phones only the centred card in the row plays, and only while it's on screen. The page loads no videos until a section scrolls into view.
  • Timeline section on v1's reel: one scene on a big rounded stage, with arrows, the dot stepper and its progress pill, and pause. Under it are that scene's real timeline rows with a playhead that follows the video, and you can drag across them to scrub. v2's big card and its per-frame canvas effect are gone.
  • The deck heading takes the posters' type: a puffy word, a chrome word and a pixel word, all static CSS.
  • showcases.js is regenerated from the app (design-tools-v3, Design tools for Y2K and pixel-glitch posters, and five posters made with them #17) with real settings, palettes and timeline rows. Nothing is invented.

Checked

  • Desktop 1440 and 1024, a 375 px phone (no horizontal overflow), dark mode, and reduced motion (the reel starts paused).
  • Card inspector: open, turn over, next, Esc. No console errors.

🤖 Generated with Claude Code

srivtx and others added 4 commits October 21, 2026 23:58
The two plainest sections are rebuilt around real data from the app.

- The material deck: ten collectible cards, one per animated showcase,
  held as a fanned hand. Each shows its real material, the settings that
  define it as pixel meters, its palette, length and layer count. Cards
  part to lift the hovered one, tilt toward the pointer under a sparkle
  foil and glare, and play their loop. Clicking flies a card into an
  inspector, where it turns over to show its real timeline rows, a key
  of track kinds and the scene's facts; arrows, Esc, F and swipes work.
- The motion timeline replaces the carousel: each showcase plays above
  its rows exactly as the motion editor lays them out (entrances with
  path steps, loops with their periods, keyframed settings, materials
  that flow), with a playhead, live clips, frame readout and scrubbing.
  Switching showcases pixelates out of one loop and into the next.
- showcases.js is generated from the templates with the app's own
  tracks code (rowsOf) and effect definitions, so every number on a
  card is what the template uses.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The deck and the timeline now show the new showcases from #16 in place of
Neon sign, Sticker pack, Liquid chrome, Keyboard, Melting, Arcade, Plush
weather and Print club: Shape shifter (an animated font morph), Glass
lens, Crystal, Frosted 404, Thermal wings, Glow glass, Puffy and Aura,
with Holo card and Pop 3D kept. Loops were recorded through the app's own
per-frame geometry path, card swatches are sampled from each scene's
rendered frame, and the timeline rows come from the motion editor.

The Pixel office still is re-rendered from its rebuilt template, and
the nav links hide below 820 px instead of wrapping.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…line

- The deck is six holo foil cards fanned like a hand of posters: four new
  scenes (Y2K set, Inflatable, Pixel badge, Tube burst) and two favourites
  (Glass lens, Pop 3D), ordered so neighbouring cards contrast. Hover picks
  a card by fixed columns, so lifting one never hands the pointer to
  another, and only that card plays. On phones only the centred card plays.
- The motion section goes back to v1's reel: one scene on a big stage with
  arrows, a stepper and pause, and under it that scene's real timeline rows
  with a playhead; dragging across them scrubs. Videos load only once the
  reel is on screen.
- The deck heading takes the posters' type: puffy, chrome and pixel words.
- showcases.js regenerated from the app, with real settings, palettes and rows.
- The stepper moved to its own module, shared by the hero and the reel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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srivtx and others added 2 commits October 22, 2026 15:53
Like v1's cards: every card loops while the fan is in view and pauses once
it scrolls away, instead of only the hovered one. Phones still play just
the centred card.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Scripts and styles are cached for an hour, so a browser that saw v1 kept
its old main.js and styles.css under the new page and built no deck or
reel. Version the URLs so every browser fetches v3's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@srivtx
srivtx marked this pull request as ready for review October 22, 2026 12:03
@srivtx
srivtx merged commit b1b9907 into website Oct 22, 2026
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