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Website: landing page with a pixel morph hero - #14

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srivtx merged 10 commits into
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Oct 22, 2026
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srivtx merged 10 commits into
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@srivtx srivtx commented Oct 21, 2026

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Adds a landing page in website/. It's already live at https://morphotype.vercel.app, deployed from this folder with the Vercel CLI as a new morphotype project.

What's on it

  • Hero: the word Morphotype morphs between ten of our bundled fonts. Each font's signed distance field is blended on the CPU and drawn as a grid of pixels in one of four materials: Pixel, Halftone, Dither or Neon. A stepper modelled on Pasito switches between them. The pointer pushes pixels aside, and visitors can type their own word.
  • Made with Morphotype: a fan of cards (after interfacecraft.dev) that play loops of our animated showcases.
  • Reel: all ten showcases in a carousel with a stepper, autoplay and pause.
  • Features: pixel-art icons. Also the Design/Type screenshots, two strips of template stills, the 0.9.1 changes, downloads and a pixel wordmark in the footer.
  • Downloads: read the latest release from the GitHub API, so the version, file names and sizes stay current without editing the site. The visitor's system (macOS or Windows) is shown first.

Assets

  • Every loop was recorded with the app's own exportFrames, and every still was rendered from a template. That's about 3.3 MB of media.
  • Fonts are our OFL faces, with OFL.txt included.

Not in this PR

  • The site doesn't auto-deploy from GitHub yet. To turn that on, connect the repo to the Vercel project with Root Directory website. Until then, redeploy with npx vercel deploy --prod from website/.

Checked in the browser on desktop and a 375 px phone, in light and dark themes, with no console errors. Also checked that the live deployment serves every asset with long cache headers for media and fonts.

🤖 Generated with Claude Code

A static site in website/ (no build step), live at
https://morphotype.vercel.app.

- Hero: the word Morphotype morphs between ten of the app's bundled
  fonts. Signed distance fields of each font are blended on the CPU and
  drawn as a grid of pixels, in four materials (pixel, halftone, dither,
  neon) picked with a Pasito-style stepper. The pointer pushes pixels
  aside, and visitors can type their own word.
- Fanned cards and a stepper reel of the ten animated showcases. The loops
  were recorded with the app's own frame exporter, and every still was
  rendered from a template.
- Pixel-art feature icons, Design/Type screenshots, a strip of templates,
  the 0.9.1 changes, and downloads that read the latest release from the
  GitHub API, putting the visitor's system first.
- Fonts are our OFL faces (OFL.txt included). Light and dark themes,
  phone layout and reduced motion are supported.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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vercel Bot commented Oct 21, 2026 •

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The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Actions Updated
morphotype Ready Ready Preview Oct 22, 2026 12:03pm UTC

srivtx and others added 2 commits October 21, 2026 23:41
The Vercel project now builds from website/ and deploys main to
morphotype.srivtx.xyz. Share tags point at the new domain.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The two plainest sections are rebuilt around real data from the app.

- The material deck: ten collectible cards, one per animated showcase,
  held as a fanned hand. Each shows its real material, the settings that
  define it as pixel meters, its palette, length and layer count. Cards
  part to lift the hovered one, tilt toward the pointer under a sparkle
  foil and glare, and play their loop. Clicking flies a card into an
  inspector, where it turns over to show its real timeline rows, a key
  of track kinds and the scene's facts; arrows, Esc, F and swipes work.
- The motion timeline replaces the carousel: each showcase plays above
  its rows exactly as the motion editor lays them out (entrances with
  path steps, loops with their periods, keyframed settings, materials
  that flow), with a playhead, live clips, frame readout and scrubbing.
  Switching showcases pixelates out of one loop and into the next.
- showcases.js is generated from the templates with the app's own
  tracks code (rowsOf) and effect definitions, so every number on a
  card is what the template uses.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
srivtx and others added 7 commits October 22, 2026 00:31
The deck and the timeline now show the new showcases from #16 in place of
Neon sign, Sticker pack, Liquid chrome, Keyboard, Melting, Arcade, Plush
weather and Print club: Shape shifter (an animated font morph), Glass
lens, Crystal, Frosted 404, Thermal wings, Glow glass, Puffy and Aura,
with Holo card and Pop 3D kept. Loops were recorded through the app's own
per-frame geometry path, card swatches are sampled from each scene's
rendered frame, and the timeline rows come from the motion editor.

The Pixel office still is re-rendered from its rebuilt template, and
the nav links hide below 820 px instead of wrapping.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…line

- The deck is six holo foil cards fanned like a hand of posters: four new
  scenes (Y2K set, Inflatable, Pixel badge, Tube burst) and two favourites
  (Glass lens, Pop 3D), ordered so neighbouring cards contrast. Hover picks
  a card by fixed columns, so lifting one never hands the pointer to
  another, and only that card plays. On phones only the centred card plays.
- The motion section goes back to v1's reel: one scene on a big stage with
  arrows, a stepper and pause, and under it that scene's real timeline rows
  with a playhead; dragging across them scrubs. Videos load only once the
  reel is on screen.
- The deck heading takes the posters' type: puffy, chrome and pixel words.
- showcases.js regenerated from the app, with real settings, palettes and rows.
- The stepper moved to its own module, shared by the hero and the reel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Like v1's cards: every card loops while the fan is in view and pauses once
it scrolls away, instead of only the hovered one. Phones still play just
the centred card.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Scripts and styles are cached for an hour, so a browser that saw v1 kept
its old main.js and styles.css under the new page and built no deck or
reel. Version the URLs so every browser fetches v3's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Website v2: holo card deck and the real motion timeline
Website v3: six-card poster deck, the v1 reel over the real timeline
@srivtx
srivtx merged commit 7ed9f0e into main Oct 22, 2026
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