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Update FloorOcclusionSystem and shaders to use new water cut shader c…#44730

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Peptide90:post_shader_water_change
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Update FloorOcclusionSystem and shaders to use new water cut shader c…#44730
Peptide90 wants to merge 1 commit into
space-wizards:masterfrom
Peptide90:post_shader_water_change

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@Peptide90

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…hained.

About the PR

This is the content side of space-wizards/RobustToolbox#6815 to change the water shader to use my new shader and chained post shaders.

I'm not sure if Wizards Den is using any water based shaders on their water entities but if so I may need to update them, hopefully not since this is all on the code side.

Why / Balance

Very little player facing really. It allows multiple post shaders to work at once so you can be invisible and affected by water, or see outlines etc.

Technical details

It's a very small PR.

Test plan

Media

See engine PR.

Requirements

  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have tested this pull request and written instructions on how to test it
  • I have added media to this PR or it does not require an in-game showcase.

Breaking changes

Changelog

🆑

  • tweak: Added post shader chaining and a better water depth shader. You can now have more than one shader affect the player at once e.g. invisibility and water.

@github-actions github-actions Bot added the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Jul 17, 2026
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@arenaconspiracy

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The changelog shouldn't be documenting an internal change. The layperson will not know what it means and will not know how it relates to them or their experience.

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Claude looking comment write it in english!

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