SP Night for Ghostty
The sodium lamp turns the whole city this colour.
A dark colour scheme with São Paulo as its reference — the sodium street lamp,
exposed concrete, the free span of the MASP, the drizzle before the rain.
sp-night.github.io  · palette  · spec  · ports
All three are dark, by decision. The previews below are synthetic — drawn from the palette itself, so they can never drift from what you install.
The city at 3am. Blue-violet dark, the sodium lamp burning warm on top.
The same window, seen through the drizzle. Flat grey — the garoa does not cool the city down, it washes it out.
The same night, seen from the city's highest point. Near-black surfaces, with the forest left to the accents — and the red-and-white tower lit at the summit.
Ghostty resolves theme = <name> against ~/.config/ghostty/themes/ by exact
file name — which is why the theme files deliberately have no extension.
Grab the flavour you want (or all three):
mkdir -p ~/.config/ghostty/themes
curl -Lo ~/.config/ghostty/themes/sp_night_noite \
https://raw.githubusercontent.com/sp-night/ghostty/main/themes/sp_night_noiteThen enable it in ~/.config/ghostty/config:
theme = sp_night_noiteReload the configuration (ctrl+shift+, on Linux, cmd+shift+, on macOS) or
open a new window.
Prefer a checkout? Clone and copy — the files are plain text, there is no build:
git clone https://github.com/sp-night/ghostty.git
cp ghostty/themes/* ~/.config/ghostty/themes/| Ghostty key | Role | Meaning |
|---|---|---|
palette = 0…15 |
ansi.* |
the full 16-colour ANSI mapping |
background / foreground |
ui.bg / ui.fg |
laje under the main text |
cursor-color / cursor-text |
ui.cursor / ui.on_accent |
the sódio cursor, dark text inside it |
selection-background / -foreground |
ui.selection / ui.fg |
vidro, glass reflecting the street |
split-divider-color |
ui.border |
fiação, overhead wiring cutting the sky |
unfocused-split-fill |
ui.bg_deep |
vão, the deepest recess |
No hex in this repo was picked by hand. Every value comes from the
SP Night palette through its role layer,
both published as data:
palette.json and
roles.json. The contrast floors those
colours have to clear are written down in the spec
and enforced in CI.
ghostty.tmpl is the full record of which Ghostty key means which
role — the table above in complete form. The files in
themes/ are what it resolves to, one per flavour.
You never need it to use the theme: the shipped files are plain text and final.
It is here so the mapping survives, and so a retuned palette can be rolled
through this port without anyone re-deciding what cursor-color means.