Skip to content

soraphis/AnimationEventEditor

Repository files navigation

(title image)

Unity Animation Event Editor

A simple editor extension to edit animation events in a more user-friendly way.

AboutInstallationOther

About

This Editor Window modifies the Animation Events directly on the import settings. This has the benefit that re-importing animations keeps the events intact and creating copies for animations is not needed.

Unity's builtin animation panel would show these animatios in a "(Read-Only)" state.

Limitations

  • Only works with FBX right now

Features

  • Project shared Favorites Panel, to quickly jump between files
  • Supports multiple Clips per Model
  • Add a Prefab of your game object into the "Ref:" field, to show a preview of your mesh + nice function selector
  • creates a visually distinct line per function and groupes them based on that. Also automatically tries to reduce overlap by using a second line if parameter names are too close.

Installation

using Unity Package Manager:

add a package to

https://github.com/soraphis/UnityStateTree.git

Other

This project was created with heavy AI assistance.

Inspirations

License

The LPGP v3.0 requires derived work to remain open source while still allowing usage in closed source projects. Since this is Editor Only code, nothing of it will ship with the final game.

About

A simple editor extension to edit animation events in a more user-friendly way.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages