Ulex the Dauntless - #407
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I don't think this implementation will work because there are so many cards that directly set c.Tapped = true without using these fx helpers.
I did look into implementing this when doing the big batch of dm-11 and dm-12 cards and I think the best solution is to create a new player.TapCard(card *Card) function and update the entire codebase to only use this for tapping cards, then put the condition check inside of that new function
…auntless can be correctly implemented
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📝 Summary
Added Ulex the Dauntless
🎴 New Cards Added
🐞 Bugs Fixed
🔧 Other Changes
✅ Checklist
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