Disable fog, postprocess and colorcorrection ctrl`s for SourceTV - #58
Draft
A1mDev wants to merge 4 commits into
Draft
Disable fog, postprocess and colorcorrection ctrl`s for SourceTV#58A1mDev wants to merge 4 commits into
A1mDev wants to merge 4 commits into
Conversation
Fix visual bug. Local fog controllers, postprocess controllers, and colorcorrection controllers that depend on the player's position cannot work correctly for SourceTV, since the SourceTV camera is typically located at 0 0 0 on the map. Whether we enable only global controllers on the map or disable all of them depends on the 'stv_disable_fog_update' convar. The problem can be seen on the map 'c1m4_atrium' (l4d2).
A1mDev
marked this pull request as draft
October 12, 2025 19:12
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fix visual bug.
Fog controllers, postprocess controllers, and colorcorrection controllers
that depend on the player's position cannot work correctly for SourceTV, since
the SourceTV camera is typically located at 0 0 0 on the map.
The problem can be seen on the map 'c1m4_atrium' (l4d2).
Related 'env_fog_controller' not displayed when viewed from SourceTV #40