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🦈 Luftwaffe Visuals

Free collection of CS2 (Counter-Strike 2) ImGui-based visual features / indicators

A small set of clean, modern-looking ESP-style overlays and HUD elements written in C++ with ImGui + DirectX 11.
Released for educational purposes, reverse-engineering learning, visualization experiments, and fun.

These are client-side visual indicators only — no aimbot, triggerbot, wallhack, or memory writing code is included.

✨ Included Visuals

Feature Description
Keybind List Shows currently active aimbot / triggerbot / magnet keys (right side)
Bomb Indicator Circular timer + defuse info + site (A/B) when bomb is planted
Velocity Current 2D speed (units/s) in center-bottom
Stamina Remaining stamina value (center-bottom)
Spectator List Left-side list of players spectating you + Steam avatars
Watermark Simple branded top-left watermark with accent color
Keystrokes WASD + SPACE HUD with activation glow (center-bottom)
Velocity Graph Smooth history graph of your 2D velocity (last ~100 ticks) with Catmull-Rom spline interpolation, green/red dots for speed increases/decreases (center screen)

All features use:

  • ImGui draw lists
  • Custom accent colors from settings
  • Shadow text for readability
  • xorstr_ string encryption
  • Steam avatar loading (spectator list only)

The Velocity Graph uses a rolling buffer + Catmull-Rom splines for smooth curves and highlights acceleration/deceleration points — great for movement analysis or just cool HUD flair.

⚙️ Requirements

  • Counter-Strike 2 (latest version)
  • ImGui (docking branch recommended)
  • DirectX 11 rendering backend
  • CS2 SDK / interface definitions (CCSPlayerController, CCSPlayerPawn, etc.)
  • External dependencies: fmt, xorstr, ImGui notify (optional)
// Example in your render hook
ImDrawList* draw_list = ImGui::GetBackgroundDrawList();

features::keybind_list::handle(draw_list);
features::bomb_indicator::handle(draw_list);
features::velocity::handle(draw_list);
features::stamina::handle(draw_list);
features::spectator_list::handle(device, context);  // needs D3D11 device & context
features::watermark::handle(draw_list);
features::key_strokes::handle(draw_list);
features::graph::handle(draw_list);                 // new velocity history graph

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