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Add caching for source modules #968
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Missing fallback to source when cache-file
loadModulethrows — hard failure on stale/corrupt cacheSGL_CATCH_INTERNAL_SLANG_ERRORre-throws any internal Slang exception asSlangCompileError. If the cached.slang-modulefile is corrupted (e.g., partial write from a previous crash, a Slang version upgrade that changes the binary format),loadModulewill throw rather than returnnullptr. That exception propagates past theif (!loaded_from_cache)block entirely, so the source fallback is never reached. The user gets an opaque"Internal slang error: ..."message and the only recovery is manually deleting the cache directory.A null return from
loadModuleis handled gracefully (loaded_from_cachestays false → source is used). The throw case must be handled the same way.🛡️ Proposed fix
if (std::filesystem::exists(cache_file)) { - SGL_CATCH_INTERNAL_SLANG_ERROR( - slang_module - = session_data->slang_session->loadModule(cache_file.string().c_str(), diagnostics.writeRef()); - ); - if (slang_module) { + try { + SGL_CATCH_INTERNAL_SLANG_ERROR( + slang_module = session_data->slang_session->loadModule( + cache_file.string().c_str(), diagnostics.writeRef() + ); + ); + } catch (const SlangCompileError& e) { + log_warn( + "Failed to load source module \"{}\" from cache ({}), falling back to source.", + desc.module_name, + e.what() + ); + slang_module = nullptr; + } + if (slang_module) { loaded_from_cache = true; log_debug("Loaded source module \"{}\" from cache", desc.module_name); }🤖 Prompt for AI Agents