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serenichron
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gm-map-tool
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Crisper pins (SVG shadow not CSS filter) + bigger NPC tokens
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#127:
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NPC portrait cropper (Facebook-style circle pan/zoom)
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#126:
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NPCs phase 1: Place/NPC toggle, portrait token, disposition, per-fiel…
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#125:
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Docs: NPC design & build plan
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#124:
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Fix pin popover close button in player view
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#123:
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Mute the Quiet Forest preset (less intense green)
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#122:
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Mute the Saltworks preset (less intense teal)
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#121:
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Darken the Pale and Saltworks preset clouds
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#120:
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Add 5 fog presets (veil + 3 cloud colours) to the GM panel
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#119:
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Publish the cloud style so players see the GM's tuned clouds
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#118:
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Match GM preview veil tone to the baked player veil
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#117:
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Make veil-colour dragging smooth (separate cheap tint layer)
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#116:
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GM-only fog look: veil colour + cloud controls + hide-clouds toggle
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#115:
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Fog clouds: 3 tinted layers with live colour + speed controls
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#114:
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Preview-as-player: switch instantly with a loader instead of freezing
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#113:
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Restore responsiveness: simpler semi replay, cap tile cache, reset ge…
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#112:
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Fix undo freeze: batch semi tears by angle instead of per-stamp
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#111:
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Semi-reveal: per-stamp tear direction (locks as drawn) + more ragged
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#110:
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Semi-reveal: thinner, denser tears that follow the drag direction
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#109:
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Prevent native image/selection drag in the viewport
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#108:
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Reveal-to-fog feather: ~1.4% (between tight and the old wide halo)
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#107:
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Tighten the reveal-to-fog transition in the bake
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#106:
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Fix trackpad two-finger pan flipping to zoom
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#105:
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Docs: mark orphan-prune-on-publish as done
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#104:
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Prune orphaned room images on publish (keep current veil + working im…
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#103:
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