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seedds
nxnative
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More items
Comfortable display density
Compact display density
Mac: steady 60 fps in fullscreen on ProMotion screens (Breath of the Wild)
#930
·
moretti
opened
Nov 2, 2026
·
·
Fix for Pokémon Scarlet 4.0.0. It does a bluetooth scan at boot that resolves to nothing and breaks
#929
·
tomcool420
opened
Nov 2, 2026
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3 tasks
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nvn: share prepared shaders across warm, prefetch and demand producers
#922
·
ComicBit
opened
Nov 2, 2026
Contributor
·
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1
nvn: retire compatible texture views on descriptor and pool teardown
#923
·
ComicBit
opened
Nov 2, 2026
Contributor
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Mac: native in-game menus, screenshots, and save management
#921
·
jamessturges
opened
Nov 2, 2026
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3 tasks done
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Add adaptive 60 fps support for Pokémon Legends: Z-A 2.0.2
#918
·
thehobbit85
opened
Nov 2, 2026
Contributor
·
3 tasks done
·
·
Read Unreal version 8 paks (UE 4.22 to 4.25) as legacy paks
#917
·
jasonkimball82
opened
Nov 2, 2026
Contributor
·
·
1
Rhythm Heaven Groove plays on the Mac; its profile no longer says in bring-up
#913
·
DigitalN
opened
Nov 2, 2026
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2 tasks done
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1
Yakuza Kiwami plays on the Mac and the iPhone; ADR jump tables with a far bounds check; PARC/SLLZ shader split
#912
·
joshhhhyyyy
opened
Nov 2, 2026
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3 tasks done
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Read gzip-wrapped shader archives before discovery
#908
·
thehobbit85
opened
Nov 2, 2026
Contributor
·
2 tasks done
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Document front-end change notes in PRs and main commits
#906
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thehobbit85
opened
Nov 1, 2026
Contributor
·
·
1
Let the iOS touch gamepad be a player of its own
#903
·
BernardoWutke
opened
Nov 1, 2026
·
3 tasks
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Same-pass sampling of a depth attachment reads a copy
#901
·
nobz226
opened
Nov 1, 2026
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2 tasks done
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1
Another Ounce game boots and plays
#900
·
legoxz
opened
Nov 1, 2026
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3 tasks done
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3
Persona 5 Strikers 1.0.0: Mac recipe, carried jump targets and play-statistics overload
#899
·
Kr0gtv
opened
Nov 1, 2026
·
3 tasks done
·
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Ignore AppleDouble metadata in external shader inputs
#898
·
thehobbit85
opened
Nov 1, 2026
Contributor
·
·
Speed up first builds with bounded I/O, analysis and shader scheduling
#896
·
thehobbit85
opened
Nov 1, 2026
Contributor
·
3 tasks done
·
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3
audren: a catch-up frame only at start-up or for an output that fell behind
#894
·
nobz226
opened
Nov 1, 2026
·
2 tasks done
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1
Movies: Vorbis outputs as long as the specification says at a window change
#893
·
nobz226
opened
Nov 1, 2026
·
2 tasks done
·
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1
nvn_mtl: decode BC textures on the CPU and handle BC views, uploads, copies and attachments on pre-A17 Pro GPUs
#891
·
romulof
opened
Nov 1, 2026
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3 tasks done
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Port Hogwarts Legacy 1.0.5; the server environment type without nsd, type 1 texture handles with the sampler word in c2, arrays of one separate sampler, and a private libopus for the SDK software Opus decoder
#890
·
cowwithoutleg
opened
Nov 1, 2026
·
·
1
Recognize padded unframed pointer tails in the rewriter
#888
·
BadAppleD
opened
Nov 1, 2026
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2 tasks done
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iOS: keep iPad game windows upright on the extended desktop
#887
·
ethanygao
opened
Nov 1, 2026
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2 tasks done
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2
Read PFS0 packages missing the final filename terminator
#886
·
BadAppleD
opened
Nov 1, 2026
·
2 tasks done
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Take a main that compiles its own GLSL with GLSLC for NVN, even when it links EGL
#884
·
jasonkimball82
opened
Nov 1, 2026
Contributor
·
·
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