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Glacé 🧊

A frosted-glass UI kit for React. Real edge refraction, springy motion, light/dark, and optional haptics — as a tiny, opinionated kit. Ships toasts, a glass button, and a <Glass> surface primitive you can wrap anything in. Think sonner, wearing glass.

glaceui.com — live demo, playground, and docs.

Glacé glass cards refracting a gradient

Glass buttons Edge profiles: convex, concave, bevel

Glass Lab — tune the refraction

npm i glaceui
import { Toaster, toast } from "glaceui";
import "glaceui/styles.css";

export default function App() {
  return (
    <>
      <button onClick={() => toast.success("Saved to your library")}>Save</button>
      <Toaster position="bottom-right" />
    </>
  );
}

That's the whole setup: drop one <Toaster /> near the root, call toast() from anywhere.


Why

Most toast libraries are either gorgeous-but-rigid or flexible-but-plain. Glacé is opinionated about the look — proper frosted glass that blurs whatever's behind it, with a specular top edge, a faint grain, and a soft shadow — and unopinionated about everything else. It's themeable with plain CSS variables, has no styling dependency, and ships a single stylesheet, so it drops into a Tailwind/shadcn app or a plain one without touching your config.

Features

  • 🧊 Real glass — edges that refract: an SVG displacement map bends the backdrop at the rim (the Aave glass recipe), with a specular highlight and only a little blur. Degrades to frosted blur where unsupported.
  • 🌗 Light / dark / system — looks right on both, automatically.
  • 🪄 Springy stack — toasts collapse behind each other and fan open on hover, sonner-style.
  • 👆 Swipe to dismiss — pointer-driven, works on touch and trackpad.
  • 📳 Optional haptics — a buzz on appear / action / dismiss where the device supports it (inspired by web-haptics).
  • 🎨 Themeable — every color, blur, radius, and gap is a CSS variable.
  • âš¡ Tiny & dependency-free — just React as a peer. Promise, loading, action buttons, custom render included.
  • ♿ Accessible — aria-live region, reduced-motion aware.

Toast API

toast("Plain message");
toast.success("Profile updated");
toast.error("Couldn't reach the server");
toast.warning("Storage almost full");
toast.info("New version available");

const id = toast.loading("Uploading…");
toast.success("Uploaded", { id }); // update in place

// with description + action
toast("Invite sent", {
  description: "alex@acme.com will get an email.",
  action: { label: "Undo", onClick: () => revoke() },
});

// promise — loading → success / error automatically
toast.promise(saveProfile(), {
  loading: "Saving…",
  success: (data) => `Saved ${data.name}`,
  error: (err) => `Failed: ${err.message}`,
});

// render anything
toast.custom(<MyCard />);

toast.dismiss(id); // or toast.dismiss() to clear all

<Toaster /> props

Prop Type Default
position top-left | top-center | top-right | bottom-left | bottom-center | bottom-right bottom-right where the stack sits
theme light | dark | system system follows the OS unless pinned
richColors boolean false tinted glass per type instead of neutral
expand boolean true fan the stack open on hover
visibleToasts number 3 how many show before older ones collapse out
gap number 14 px between toasts when expanded
offset number 24 px from the screen edge
duration number 4000 default ms before auto-dismiss
closeButton boolean false show an × on every toast
blur number 16 glass blur radius in px
haptics boolean | HapticsOptions true vibration feedback (no-op where unsupported)
toastOptions { duration, className, style, closeButton } — defaults applied to every toast

Buttons — <GlassButton>

A frosted button on the glass surface, with a springy liquid press. Docs: glaceui.com/buttons.

import { GlassButton } from "glaceui";

<GlassButton onClick={save}>Save</GlassButton>
<GlassButton size="lg" tone="light">Large light</GlassButton>
<GlassButton morph>{open ? "Collapse" : "Expand"}</GlassButton>  // width springs on change

Every button has a specular sheen that sweeps on hover and a 3D press that tips the glass back. Props: tone (light/dark), size (sm/md/lg), refract (false/true/px), aberration, bezel, saturation, morph, plus all <button> props.

GlassCard / Glass take a sheen prop for the same swept highlight on hover/press.

Panels — <GlassCard>

A padded glass container — drop anything inside. Docs: glaceui.com/panels.

import { GlassCard, GlassButton } from "glaceui";

<GlassCard tone="dark" interactive>
  <h3>Pricing</h3>
  <p>Wrap anything in real glass.</p>
  <GlassButton size="sm">Upgrade</GlassButton>
</GlassCard>

Primitives — <Glass>

The raw surface every component is built on. Render any element via as. Docs: glaceui.com/primitives.

import { Glass, useGlassFilter } from "glaceui";

<Glass as="section" tone="light" radius={24}>…</Glass>
<Glass as="aside" morph>…liquid-resizes without distortion…</Glass>

Tuning the refraction — the same knobs the Glass Lab exposes are props on every surface (Glass, GlassCard, GlassButton, Toaster):

<Glass
  refract={80}     // edge displacement in px — or true (auto) / false (off)
  aberration={6}   // chromatic fringe at the rim
  bezel={0.16}     // rim thickness, as a fraction of the shorter side
  blur={3}         // backdrop blur
  radius={28}      // corner radius
/>

Full <Glass> props: as (default div), tone, radius, refract (false/true/px), aberration (1), bezel (0.16), blur (3), saturation (180), fallbackBlur (14), interactive, morph. Displacement maps + their SVG filters are generated per element size and cached by size+tuning, so every same-sized surface — including the toasts — shares one filter.

Theming

Glacé is driven entirely by CSS variables on [data-glace-toaster]. Override any of them — they map cleanly onto shadcn's token system, so you can wire them to your existing palette:

[data-glace-toaster][data-theme="dark"] {
  --glace-bg: rgba(20, 20, 28, 0.55);
  --glace-border: rgba(255, 255, 255, 0.1);
  --glace-text: hsl(var(--foreground));
  --glace-radius: 14px;
}

Per-toast styling is just className / style:

toast("Custom", { className: "my-toast", style: { "--glace-radius": "22px" } });

Haptics

On by default — a light buzz on appear / action / dismiss, a no-op where the Vibration API isn't available (iOS Safari, most desktops). Pass haptics={false} to turn it off, or tune the patterns:

<Toaster haptics />
<Toaster haptics={{ enabled: true, show: 8, action: [6, 10, 6], dismiss: 4 }} />

Uses the Vibration API where available (Android Chrome and others). iOS Safari doesn't expose it, so it's a progressive enhancement — never required, never throws.

Credits

Standing on the shoulders of work I admire:

  • sonner by Emil Kowalski — the toast API and stacking behavior this follows.
  • Building glass for the web by Aave — the layered-glass recipe.
  • Sileo by Aaryan — glass-notification aesthetic inspiration.
  • web-haptics by Lochie — the case for tactile web feedback.

License

MIT © Sean Geng

About

🧊 Beautiful frosted-glass toasts for React — an opinionated, themeable child of sonner with real glass, springy motion, and optional haptics.

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