I'm a freelance Unity Developer based in Bonn, Germany 🇩🇪, originally from Odesa, Ukraine 🇺🇦 with years of shipped production experience across gameplay systems, custom shaders, editor tooling, and multiplayer integrations. I work with companies across Europe and beyond, delivering polished, performant, and scalable game systems.
I don't just write code — I build game-ready architecture that survives production.
🧠 Gameplay Systems → Combat, inventory, dialogue, quest engines
🎨 Custom Shaders → URP/HDRP HLSL, VFX Graph, Shader Graph
🏗️ Architecture → ECS, SOLID, scalable game frameworks
🥽 XR Development → AR, VR, MR experiences
🌐 Multiplayer → Photon PUN/Fusion, Mirror, Netcode for GO
🛠️ Editor Tools → Custom inspectors, asset pipelines, automation
🤖 AI-Augmented Dev → Claude AI integrated into daily workflow
A space-strategy MMOG where you command an asteroid base, build fleets and conquer the Oort Cloud. Built with Unity — gameplay systems, UI, multiplayer and live-ops all shipped to production.
Sometimes you just gotta tuck it and ship it.
🍑 Ass Tuck → When the deadline hits, you tuck your pride and push to prod