✨ Add GPT 5.6 Luna Tile Matching — Lunar Array - #73
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Co-authored-by: GPT 5.6 Luna <gpt-5-6-luna@openai.com>
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Pull request overview
Adds a new standalone Tile Matching implementation for OpenAI GPT 5.6 Luna (“Lunar Array”), wires it into the catalog/metadata, and introduces dedicated deterministic Playwright coverage for the new version.
Changes:
- Added the standalone game at
/public/games/tile-matching/gpt-5-6-luna/index.htmlwith a deterministic test API behind?test=1. - Added a focused Playwright spec for Lunar Array and updated model identity expectations for the extra Tile Matching card.
- Registered the new version in
games-metadata.jsonand updated README version counts/LOC table.
Reviewed changes
Copilot reviewed 5 out of 5 changed files in this pull request and generated 3 comments.
Show a summary per file
| File | Description |
|---|---|
| tests/tile-matching-luna.spec.ts | New deterministic Playwright coverage for Lunar Array (missions, specials/fusions, pulse, input modes, responsive HUD, and test-mode API gating). |
| tests/model-identity.spec.ts | Updates expected Tile Matching model card count and includes “OpenAI GPT 5.6 Luna”. |
| README.md | Bumps Tile Matching version count and adds Luna’s Tile Matching LOC entry. |
| public/games/tile-matching/gpt-5-6-luna/index.html | New standalone Lunar Array game (canvas board, HUD/screens, deterministic API in test mode, audio/music, specials, campaign/endless). |
| games-metadata.json | Registers the GPT 5.6 Luna Tile Matching version and its detected features. |
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Co-authored-by: GPT 5.6 Luna <gpt-5-6-luna@openai.com>
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Pull request overview
Copilot reviewed 5 out of 5 changed files in this pull request and generated no new comments.
Suppressed comments (2)
tests/tile-matching-luna.spec.ts:343
- TypeScript type for
pointonly includesx/y, but the code accessespoint.wandpoint.h, which will fail type-checking for this spec file.
const emit = (type: string, point: { x: number; y: number }) => canvas.dispatchEvent(new PointerEvent(type, {
bubbles: true,
clientX: point.x + point.w / 2,
clientY: point.y + point.h / 2,
public/games/tile-matching/gpt-5-6-luna/index.html:885
- This startup sequence calls
parseTerrain(MISSIONS[0].mask)multiple times (one call’s return value is unused) and repeats work unnecessarily. Compute it once and reuse the result formask/blockers.
buildMissionMap(); resize(); parseTerrain(MISSIONS[0].mask); state.info = MISSIONS[0]; state.mask = parseTerrain(MISSIONS[0].mask).mask; state.blockers = parseTerrain(MISSIONS[0].mask).blockers; generateBoard(); installTestApi(); showScreen("title"); updateHud(); requestAnimationFrame(tick);
Co-authored-by: GPT 5.6 Luna <gpt-5-6-luna@openai.com>
Co-authored-by: GPT 5.6 Luna <gpt-5-6-luna@openai.com>
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Review follow-up complete. The seven actionable threads were replied to and resolved. The suppressed Copilot startup note was also addressed in |
Summary
Adds the standalone GPT 5.6 Luna version of Tile Matching at
public/games/tile-matching/gpt-5-6-luna/index.html.?test=1Validation
npm test -- tests/tile-matching-luna.spec.ts— 14 passednpm test -- tests/model-identity.spec.ts tests/smoke.spec.ts— 32 passed previously; no identity/smoke files changed in the review follow-upnpm run lint— passednpm run validate:game-assets— passed previously; no asset files changed in the review follow-upnpm run update-metadata— 893 lines, sound/music/particles/powerups detected