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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -23,7 +23,7 @@ A web platform for comparing fun, cool-looking AI-generated games. Play each ver
| πŸ’Ž Tile Matching | Swap, match, and chain your way to the top. Line up three or more gems to trigger cascading combos and dazzling special tiles. | 7 |
| πŸ‘Ύ Space Invaders | Defend Earth from waves of descending alien invaders. Blast through formations, grab power-ups, and survive the onslaught. | 5 |
| πŸ”’ Sudoku | Solve a glowing logic grid under pressure with notes, streaks, and satisfying neon feedback for every sharp deduction. | 2 |
| 🏎️ Neon Horizon Racer | Drift through a neon synthwave highway, dodge traffic, chain near misses, and chase checkpoints into the glowing horizon. | 5 |
| 🏎️ Neon Horizon Racer | Drift through a neon synthwave highway, dodge traffic, chain near misses, and chase checkpoints into the glowing horizon. | 6 |
| 🏎️ Coastal Rush '86 | Race a red convertible through a branching, sun-soaked 1980s arcade road trip before the clock runs out. | 7 |
| πŸ•°οΈ Clockwork Caper | Stage perfect heists across a clockwork museum by recording echoes of your past actions, outsmarting guards, and escaping before the final chime. | 3 |
| 🏁 Sunbeam Kart Rally | Charge through a three-lap golden-hour festival circuit, drift past orchards, a windmill, forest, and vineyards, and battle up to five rivals with sun-powered items. | 2 |
Expand All @@ -36,7 +36,7 @@ A web platform for comparing fun, cool-looking AI-generated games. Play each ver
| Claude Fable 5 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 2,108 lines | N/A | N/A | N/A |
| Claude Opus 4.6 | 852 lines | 1,009 lines | 1,166 lines | 1,467 lines | 1,133 lines | 984 lines | 1,092 lines | 1,101 lines | 1,162 lines | 1,347 lines | 1,820 lines | 1,547 lines | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| Claude Opus 4.8 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 1,417 lines | N/A | N/A | N/A |
| Claude Opus 5 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 4,648 lines | N/A | N/A | N/A | N/A | N/A | N/A | 3,321 lines | 3,570 lines |
| Claude Opus 5 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 4,648 lines | N/A | N/A | N/A | 2,920 lines | N/A | N/A | 3,321 lines | 3,570 lines |
| Claude Sonnet 4.6 | 828 lines | 809 lines | 973 lines | 1,167 lines | 900 lines | 727 lines | 1,108 lines | 1,384 lines | 1,313 lines | 1,362 lines | 1,239 lines | 1,203 lines | 937 lines | 814 lines | 1,450 lines | N/A | N/A | N/A | N/A |
| OpenAI GPT 5.4 | 1,763 lines | 1,875 lines | 2,278 lines | 1,482 lines | 1,419 lines | 779 lines | 1,960 lines | 2,279 lines | 1,837 lines | 2,401 lines | 2,852 lines | 3,116 lines | 2,135 lines | 3,371 lines | N/A | 3,093 lines | N/A | N/A | N/A |
| OpenAI GPT 5.5 | N/A | N/A | N/A | N/A | N/A | 2,031 lines | 2,369 lines | N/A | N/A | N/A | 2,413 lines | 1,643 lines | 2,058 lines | N/A | 1,398 lines | 2,155 lines | N/A | N/A | N/A |
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20 changes: 20 additions & 0 deletions games-metadata.json
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Expand Up @@ -5502,6 +5502,26 @@
"icon": "🏎️",
"accentColor": "#ff4fd8",
"versions": [
{
"model": "Claude Opus 5",
"modelId": "opus-5",
"date": "2026-07-29",
"linesOfCode": 2920,
"path": "/games/outrun-racer/opus-5/index.html",
"features": [
"sound",
"music",
"3d",
"particles"
],
"assets": {
"files": 2,
"bytes": 1058216,
"kinds": [
"model"
]
}
},
{
"model": "OpenAI GPT 5.6 Sol",
"modelId": "gpt-5-6-sol",
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26 changes: 26 additions & 0 deletions public/games/outrun-racer/opus-5/assets/manifest.json
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@@ -0,0 +1,26 @@
{
"schemaVersion": 1,
"ownerModelId": "opus-5",
"assets": [
{
"path": "skyweave-fleet.glb",
"kind": "model",
"source": "procedural-export",
"generator": "Blender 5.2.0 LTS via Blender Assets MCP",
"prompt": "Author four original hovercraft with silhouettes that stay distinguishable at racing distance, each built by lofting authored cross-sections rather than assembling primitives. PlayerSkiff: a broad canard racer whose hull is lofted from nine hard-chined sections, with a ribbed glass canopy seated in a deck recess, a raised vented engine deck, shoulder intake scoops, swept canards rooted inside the hull and carrying emissive leading edges and mid-span nacelles, underslung ride plates with underglow, a dorsal stabiliser, and twin ducted thrusters built as surfaces of revolution with lipped shells, inner burner rings and centre hubs. RivalLance: a long narrow needle with forward-swept wings, ventral skids, a tall single fin and one oversized duct. RivalDelta: a broad flat delta planform with emissive leading-edge root extensions, outboard fins and three small ducts in a row. RivalHauler: a heavy catamaran of two parallel hulls joined by a bridge deck and nose beam, with four ducts and twin fins. Every craft shares one eight-material palette named SKY_HullPlate, SKY_HullTrim, SKY_Canopy, SKY_Graphite, SKY_LiveryBase, SKY_RailCyan, SKY_RailMagenta and SKY_RailAmber, so the runtime can retint livery surfaces per rival by material name. Noses point toward Blender +Y so they export to Three.js -Z forward; origins sit at the centre of mass on the ride plane. Bevel modifiers are baked on export. Named roots PlayerSkiff, RivalLance, RivalDelta and RivalHauler are exported as selected roots only to GLB with no UVs, no vertex colours, no textures, no animations and no compression.",
"purpose": "Player and rival hovercraft silhouettes for the four-craft Skyweave race grid",
"usageRights": "Procedurally authored for this repository with rights to use and redistribute",
"load": "initial"
},
{
"path": "skyweave-structures.glb",
"kind": "model",
"source": "procedural-export",
"generator": "Blender 5.2.0 LTS via Blender Assets MCP",
"prompt": "Author the suspended-ribbon circuit kit and the drowned-city skyline that frames it, all from swept box sections, lofted profiles and surfaces of revolution. GateArch: a 29 metre checkpoint portal with a tapered outer arch, an emissive inner ring, radial bracing between the two arches, a lit tie beam, chunky footings and angled banner blades; its origin sits on the ribbon deck centre so it drops straight onto a track sample. BranchPylon: a leaning mast on a plinth carrying four cyan chevrons on one side and four magenta chevrons on the other, marking which way each fork leads. RibbonAnchor: the suspension spine that hangs beneath the deck, with outrigger arms, diagonal stays, tip pods and a ballast bulb, so the ribbon reads as carried rather than floating. CanopyTruss: a fifty metre overhead gantry with arched upper and lower chords, a zig-zag web, outboard legs and hanging route lamps that the ribbon passes beneath. HazardBollard: a small deck hazard with a flared skirt, an emissive warning band and three base fins. TowerBlock_A, TowerBlock_B and TowerBlock_C: three distinct megastructures for instanced skyline placement, respectively a 172 metre tapered slab spire with setbacks, banded window strips, a lit crown and a mast beacon; an 80 metre stepped ziggurat with amber bands, a roof deck, flanking buttresses and a severed skybridge reaching out over the flood; and a 119 metre cluster of three flooded silos of differing heights tied by service decks, ringed with light bands and capped with lit heads. Towers carry their origin at the base. All parts share the SKY_ material palette. Named roots GateArch, BranchPylon, RibbonAnchor, CanopyTruss, HazardBollard, TowerBlock_A, TowerBlock_B and TowerBlock_C are exported as selected roots only to GLB with no UVs, no vertex colours, no textures, no animations and no compression.",
"purpose": "Checkpoint portals, fork markers, ribbon suspension structure, route framing, deck hazards and instanced skyline landmarks",
"usageRights": "Procedurally authored for this repository with rights to use and redistribute",
"load": "initial"
}
]
}
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