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/ /_/ / /_/ / /_/ /\__ \ / / / /_/ / /_/ / / / / / / __ / / / /\ /
/ ____/ __ / ____/___/ // / / _, _/ ____/ /_/ / /___/ /_/ / /_/ / / /
/_/ /_/ /_/_/ /____//_/ /_/ |_/_/ \____/_____/_____/\____/ /_/
I build ultra-low-latency, production-grade Windows system optimizations, native C++ high-performance utilities, and debloating platforms.
The premier Windows 10/11 gaming latency optimizer, Ghost Spectre toolbox, debloater, Win32 RAM trimmer & runtime deployer.
- π― Architecture: Reconstructed native C++17 release binary (301 KB) + 26,426-line patched batch engine with 0 broken jumps.
- ποΈ Gaming Tweaks: Nagle's algorithm disable, MMCSS game priority scheduling, HAGS, BCD timers, Core Unparking.
- π§Ή Memory Engine: In-process Win32
psapi.dll!EmptyWorkingSetC# engine clearing 800+ MB RAM in <450 ms. - π¦ Download: v2026.1.0 Release (.zip)
π§ MemoryOptimizer
Ultra-lightweight native C++20 RAM cleaner & memory optimizer for Windows with 60FPS fluid waves and kernel Standby List purge.
- π High Performance: Native C++20 Win32 API, zero external framework dependencies, sub-300KB standalone executable.
- π Fluid UI: Custom Double-Buffered 60 FPS sine wave memory visualizer.
- π‘οΈ Kernel Purge: EmptyWorkingSet + MemoryListStandbyPriorityList trimming.
- π¦ Download: v1.0.0 Release (.exe)
- Languages: C++20, C++17, C#, PowerShell, Python, Batch / Shell
- Domains: Windows Kernel & Win32 API, Latency & Gaming Optimization, Reverse Engineering, Systems Architecture