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Leaving the world closes every window in the client's sweep order - #1100
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Fixes #1044 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes #1066 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes #209 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Leaving the world (a /reload, logout or worldport) kept loot, trade, mail, the auction house and the other NPC windows open, and a reload kept the target. A loot release for another object, or with result 0, closed the open window.
In 1.12.1, the sweep 0x490a80 closes each window in its legs, in the dying interface: loot with its release, trade cancel, mail, auction, gossip, trainer, taxi, merchant, tabard, stable and the rest. A /reload first drops the target loudly and ends a follow; a logout runs the sweep first and clears the target silently. The release response closes only for the latched guid with a nonzero result (0x5ec090).
benilla now runs those legs in that order on each root, gates the release, and lets each leg drop its own item locks.
Tests cover each leg, each root's order and the release gate.
Fixes #1066
Fixes #1044
Fixes #209
🤖 Generated with Claude Code
🤖 Generated with Claude Code