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Stock character create: its 24 verbs, state 5 and the booth preview - #1079
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes #1073 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Text in faction/race/class information still goes on top of icons, which is not reference behavior. And buttons have improper size. |
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The stock character create screen had none of its 24 verbs.
They now follow table 0x8380f8:
Success fires SELECT_LAST_CHARACTER and returns to the select; a refusal shows OKAY with its text. The preview stands in the glue booth.
Hair styles and each style's colours now come from CharSections (0x47a3e0, 0x47a400), so an Orc female has 8 styles. A NameGen that fails to load empties only the random name.
Tests cover each verb, the wire and the create flow end to end.
Part of #856
Fixes #1073
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🤖 Generated with Claude Code