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Gamebonk

Gameboy Emulator made with c++ and SDL2.

Requires git submodule init and git submodule update to get dependancies Put a gameboy rom titled gameboy.gb in the project folder

There are definitely some things I would have done differently if I made this project now. Not having a function to pass in pointers of the components (eg. connectCPU) is one example.

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Gameboy emulator made with c++ and SDL2

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