#---build a "Zombie Factory" to build an army of zombies. #---Our factory will maintain a database of all zombies in our army #---Our factory will have a function for creating new zombies #---Each zombie will have a random and unique appearance
pragma solidity >=0.5.0 <0.6.0;
contract ZombieFactory {
event NewZombie(uint zombieId, string name, uint dna);
uint dnaDigits = 16;
uint dnaModulus = 10 ** dnaDigits;
struct Zombie {
string name;
uint dna;
}
Zombie[] public zombies;
// declare mappings here
function _createZombie(string memory _name, uint _dna) private {
uint id = zombies.push(Zombie(_name, _dna)) - 1;
emit NewZombie(id, _name, _dna);
}
function _generateRandomDna(string memory _str) private view returns (uint) {
uint rand = uint(keccak256(abi.encodePacked(_str)));
return rand % dnaModulus;
}
function createRandomZombie(string memory _name) public {
uint randDna = _generateRandomDna(_name);
_createZombie(_name, randDna);
}
}