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151 changes: 114 additions & 37 deletions Code/Client/Private/NetImgui_Client.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -156,11 +156,30 @@ void Communications_Outgoing_Textures(ClientInfo& client)
client.mPendingTextures = client.mPendingTextures->mpNext;
pPendingTexture->mpNext = nullptr;
client.mPendingSend.pCommand = pPendingTexture;
client.mPendingSend.bAutoFree = false; // free handled by main update thread
client.mPendingSend.bAutoFree = true;
}
}
}

static void Communications_ReleaseTexturePackets(ClientInfo& client)
{
std::lock_guard<std::mutex> guard(client.mPendingTexturesLock);
while( client.mPendingTextures )
{
CmdTexture* pPendingTexture = client.mPendingTextures;
client.mPendingTextures = pPendingTexture->mpNext;
netImguiDelete(pPendingTexture);
}

if( client.mPendingSend.pCommand && client.mPendingSend.pCommand->mType == CmdHeader::eCommands::Texture )
{
IM_ASSERT(client.mPendingSend.bAutoFree);
CmdTexture* pPendingTexture = static_cast<CmdTexture*>(client.mPendingSend.pCommand);
netImguiDelete(pPendingTexture);
client.mPendingSend = PendingCom();
}
}

//=================================================================================================
// OUTCOM: BACKGROUND
// Transmit the current client background settings
Expand Down Expand Up @@ -406,6 +425,7 @@ bool Communications_Initialize(ClientInfo& client)
while( client.IsConnected() );
}

client.mbDisconnectPending = false;
client.mpSocketComs = pNewComSocket; // Take ownerhip of socket
client.mBGSettingSent.mTextureId = client.mBGSetting.mTextureId-1u; // Force sending the Background settings (by making different than current settings)
client.mFrameIndex = 0;
Expand Down Expand Up @@ -442,6 +462,10 @@ void Communications_Loop(void* pClientVoid)
Communications_Incoming(*pClient);
}

// Drop every texture packet tied to the old server before a new connection can become visible.
// This also releases an independently allocated packet when a send was interrupted.
Communications_ReleaseTexturePackets(*pClient);

Network::SocketInfo* pSocket = pClient->mpSocketComs.exchange(nullptr);
if (pSocket){
NetImgui::Internal::Network::Disconnect(pSocket);
Expand Down Expand Up @@ -536,6 +560,9 @@ ClientInfo::~ClientInfo()
{
ContextRemoveHooks();

// Pending and in-flight texture packets are independent copies owned by the send path.
Communications_ReleaseTexturePackets(*this);

// Free all tracked textures
for(auto cmdTexture : mTrackedTextures){
netImguiDelete(cmdTexture);
Expand Down Expand Up @@ -703,9 +730,12 @@ void ClientInfo::TextureTrackingClear()
{
if (TexData->Status == ImTextureStatus_WantCreate )
{
IM_ASSERT(TexData->TexID == ImTextureID_Invalid && TexData->BackendUserData == nullptr);
static ImTextureID sUniqueID(1);
TexData->SetTexID(static_cast<ImTextureID>(sUniqueID++));
IM_ASSERT(TexData->BackendUserData == nullptr);
if( TexData->TexID == ImTextureID_Invalid )
{
static ImTextureID sUniqueID(1);
TexData->SetTexID(static_cast<ImTextureID>(sUniqueID++));
}
TexData->SetStatus(ImTextureStatus_OK);
}
else if (TexData->Status == ImTextureStatus_WantUpdates)
Expand All @@ -724,8 +754,10 @@ void ClientInfo::TextureTrackingClear()
// they will be resent on reconnect
if( !IsConnected() && mDearImguiTextureCount > 0 )
{
for(auto pCmdTexture : mTrackedTextures )
// TextureTrackingRem removes disconnected entries immediately, so iterate backwards.
for( int i = mTrackedTextures.Size - 1; i >= 0; --i )
{
CmdTexture* pCmdTexture = mTrackedTextures[i];
if( pCmdTexture->mIsDearImGuiManaged )
{
mbTrackedTexturesPending |= TextureTrackingRem(pCmdTexture->mTextureClientID);
Expand Down Expand Up @@ -801,8 +833,8 @@ void ClientInfo::TextureTrackingUpdate(bool bResendAll)
pCmdTexture->mUpdatable = true;
pCmdTexture->mIsDearImGuiManaged = true;
pCmdTexture->mpTextureData.ToOffset();
TexturePendingServerAdd(*pCmdTexture); // Request texture to be sent over to Server
mbTrackedTexturesPending = true;
TexturePendingServerAdd(*pCmdTexture);
netImguiDelete(pCmdTexture);
}
}
}
Expand All @@ -816,8 +848,10 @@ void ClientInfo::TextureTrackingUpdate(bool bResendAll)
//------------------------------------------------------------------------
if( mDearImguiTextureCount != Textures.Size )
{
for(auto pCmdTexture : mTrackedTextures )
// TextureTrackingRem uses erase-swap, so walk backwards to keep the remaining indices valid.
for( int trackedIndex = mTrackedTextures.Size - 1; trackedIndex >= 0; --trackedIndex )
{
CmdTexture* pCmdTexture = mTrackedTextures[trackedIndex];
if( pCmdTexture->mIsDearImGuiManaged )
{
bool bFound(false);
Expand Down Expand Up @@ -895,56 +929,99 @@ bool ClientInfo::TextureTrackingAdd(CmdTexture& cmdTexture)

bool ClientInfo::TextureTrackingRem(ClientTextureID clientTextureID)
{
// If texture has been sent to server, re-purpose existing command
// as a 'destroy' and re-send it to server
for(int i(0); i<mTrackedTextures.Size; ++i)
{
CmdTexture* pCmdTexture = mTrackedTextures[i];
if( pCmdTexture && pCmdTexture->mTextureClientID == clientTextureID && pCmdTexture->mStatus == CmdTexture::eType::Create )
{
pCmdTexture->mSent = false;
pCmdTexture->mStatus = CmdTexture::eType::Destroy; // Re-purpose create cmd to destroy the texture
TexturePendingServerAdd(*pCmdTexture);

// Remove item from our list
// The send queue receives its own copy, so this tracked object cannot be in use by the communication thread.
pCmdTexture->mStatus = CmdTexture::eType::Destroy;
mDearImguiTextureCount -= pCmdTexture->mIsDearImGuiManaged ? 1 : 0;
TexturePendingServerAdd(*pCmdTexture);
mTrackedTextures[i] = mTrackedTextures.back();
mTrackedTextures.pop_back();
netImguiDelete(pCmdTexture);
return true;
}
}
return false;
}

void ClientInfo::TexturePendingServerAdd(CmdTexture& cmdTexture)
static CmdTexture* TextureCmdCloneForQueue(const CmdTexture& cmdTexture)
{
if( cmdTexture.mSize < sizeof(CmdTexture) )
{
IM_ASSERT(false);
return nullptr;
}

CmdTexture* pQueuedTexture = netImguiSizedNew<CmdTexture>(cmdTexture.mSize);
if( pQueuedTexture == nullptr )
{
return nullptr;
}

*pQueuedTexture = cmdTexture;
pQueuedTexture->mSent = false;
pQueuedTexture->mpNext = nullptr;

const size_t textureDataSize = cmdTexture.mSize - sizeof(CmdTexture);
if( textureDataSize > 0 )
{
const uint8_t* pTextureData = cmdTexture.mpTextureData.IsOffset()
? reinterpret_cast<const uint8_t*>(&cmdTexture.mpTextureData) + cmdTexture.mpTextureData.GetOff()
: cmdTexture.mpTextureData.Get();
memcpy(&pQueuedTexture[1], pTextureData, textureDataSize);
}
pQueuedTexture->mpTextureData.SetPtr(reinterpret_cast<uint8_t*>(&pQueuedTexture[1]));
pQueuedTexture->mpTextureData.ToOffset();
return pQueuedTexture;
}

bool ClientInfo::TexturePendingServerAdd(const CmdTexture& cmdTexture)
{
std::lock_guard<std::mutex> guard(mPendingTexturesLock);
if( IsConnected() )
const bool canQueue = IsConnected() && !mbDisconnectPending;
if( !canQueue )
{
// Find last added entry
CmdTexture** ppNextTexture = &mPendingTextures;
CmdTexture* pendingTexture = mPendingTextures;
while( pendingTexture != nullptr )
// Every queued packet belongs to the old connection, not just packets for this texture.
while( mPendingTextures )
{
// Remove all unprocessed texture commands with same id
// (only need the latest action for create/destroy, but can have multiple update queued)
if( cmdTexture.mStatus != CmdTexture::eType::Update &&
cmdTexture.mSent == false &&
cmdTexture.mTextureClientID == pendingTexture->mTextureClientID )
{
// Mark as sent and un-needed (which gets it removed from tracking array and deleted later)
pendingTexture->mSent = true;
pendingTexture->mStatus = CmdTexture::eType::Destroy;
*ppNextTexture = pendingTexture->mpNext;
}
ppNextTexture = &pendingTexture->mpNext;
pendingTexture = pendingTexture->mpNext;
CmdTexture* pPendingTexture = mPendingTextures;
mPendingTextures = pPendingTexture->mpNext;
netImguiDelete(pPendingTexture);
}
return false;
}

// Add as last element and ready to be sent
cmdTexture.mSent = false;
*ppNextTexture = &cmdTexture;
CmdTexture* pQueuedTexture = TextureCmdCloneForQueue(cmdTexture);
if( pQueuedTexture == nullptr )
{
return false;
}

// A Create or Destroy supersedes every older pending command for the same texture.
CmdTexture** ppNextTexture = &mPendingTextures;
CmdTexture* pPendingTexture = mPendingTextures;
while( pPendingTexture != nullptr )
{
if( cmdTexture.mStatus != CmdTexture::eType::Update &&
cmdTexture.mTextureClientID == pPendingTexture->mTextureClientID )
{
CmdTexture* pRemovedTexture = pPendingTexture;
*ppNextTexture = pRemovedTexture->mpNext;
pPendingTexture = *ppNextTexture;
pRemovedTexture->mpNext = nullptr;
netImguiDelete(pRemovedTexture);
continue;
}

ppNextTexture = &pPendingTexture->mpNext;
pPendingTexture = pPendingTexture->mpNext;
}

*ppNextTexture = pQueuedTexture;
return true;
}

//=================================================================================================
Expand Down
2 changes: 1 addition & 1 deletion Code/Client/Private/NetImgui_Client.h
Original file line number Diff line number Diff line change
Expand Up @@ -79,7 +79,7 @@ struct ClientInfo
void TextureTrackingUpdate(bool bResendAll=false); // Process Backend ImGui textures
CmdTexture* TextureCmdAllocate(ClientTextureID clientTexID, uint16_t width, uint16_t height, eTexFormat format, uint32_t& dataSizeInOut);

void TexturePendingServerAdd(CmdTexture& cmdTexture); // Add CmdTexture to list of command waiting for send off to Server
bool TexturePendingServerAdd(const CmdTexture& cmdTexture); // Add an owned copy to the send queue.

void ProcessDrawData(const ImDrawData* pDearImguiData, ImGuiMouseCursor mouseCursor);

Expand Down