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Good afternoon, I just recently put together my painting robot. I had a problem generating Gcode because Inkscape doesn't work well with the latest version of MacOS. I found your project and drew my first drawings with it. Thank you very much! Please tell me, is there any way to set the parameters so that the plotter raises the Z-axis and does not leave connection lines?
We are getting closer to this: #118 adds filled polygon support internally, but I still feel there are some open questions on how that should work in practice.
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sameer commentedon Jun 28, 2021
Hi there,
svg2gcode does not support fills at the moment (see FAQ).
What kind of fill are you looking to do? Definitely open to collaborating on this 🙂
Thanks,
Sameer
FPGA-KING commentedon Jul 3, 2021
Raster path
https://www.youtube.com/watch?v=7OWYRHBsmgI
Inkscape support it
sameer commentedon Jul 4, 2021
That seems like a reasonable use case. Is this something you'd be interested in making a pull request for?
FPGA-KING commentedon Jul 4, 2021
Yes, It is. I have idea for it. but the problem is that I can use CPP only.
I will first convert it to cpp code
sameer commentedon Jul 4, 2021
Cool, this is very exciting. Happy to assist in the translation to Rust process.
khlebobul commentedon May 8, 2023
Good afternoon, I just recently put together my painting robot. I had a problem generating Gcode because Inkscape doesn't work well with the latest version of MacOS. I found your project and drew my first drawings with it. Thank you very much! Please tell me, is there any way to set the parameters so that the plotter raises the Z-axis and does not leave connection lines?
sameer commentedon May 30, 2023
You can add in some g-code for that as the tool off sequence.

Is this what you were looking for?
chrisgwgreen commentedon Jun 16, 2025
Any developments on the fill feature?
sameer commentedon May 5, 2026
We are getting closer to this: #118 adds filled polygon support internally, but I still feel there are some open questions on how that should work in practice.