Lets say we had a test bullet hell in pure gdscript and also another test using your plugin and both exported to HTML5 for the web. How much more powerful would the C++ plugin be compared to just using gdscript? It would help me to know how much more critical performance using C++ number crunching compared to just using regular gdscript.
Lets say we had a test bullet hell in pure gdscript and also another test using your plugin and both exported to HTML5 for the web. How much more powerful would the C++ plugin be compared to just using gdscript? It would help me to know how much more critical performance using C++ number crunching compared to just using regular gdscript.