Features • Installation • Usage • Technical Overview • Changelog • Troubleshooting • Contributing
- 🟢 Internal BunnyHop cheat for CS2
- 📦 Written in pure C++
- 💡 Uses current CS2 offsets
- 🔄 Designed to be regularly updated
- 🧠 Simple structure — great for learning and extension
- ⌨️ SPACE = bhop | END = exit
- Clone the repository or download it as
.zip - Compile the project as a DLL (e.g., using Visual Studio)
- Inject the DLL into
cs2.exeusing your preferred injector
(I used Extreme Injector, manual map mode) - The cheat auto-starts upon injection
ℹ️ Make sure the offsets are up to date — see
include.h.
- Inject the compiled DLL into cs2.exe
- Press SPACE to BunnyHop
- Press END to unload the cheat and close the console
This is a minimal internal BunnyHop cheat that hooks into CS2 using WinAPI functions:
- Uses
GetModuleHandleA()to grab module base addresses - Reads
m_fFlagsto check if the player is on the ground - Writes to the
jumpoffset to trigger jumps - Console interface for status/debug output
All offsets are stored in include.h and should be kept up to date after game updates.
Latest updates
- First version of the cheat released
- Working BunnyHop
- Uses up-to-date offsets
- Clean console with user-friendly output
- ❓ Cheat not working?
→ Make sure:- CS2 is updated → check the offsets
- DLL is compiled as x64
- Precompiled headers are disabled
- Multi-byte character set is enabled
- Offsets
jumpandm_fFlagsare correctly defined
Pull requests and ideas are welcome.
If you want to improve the cheat — feel free to fork and modify it.
This project is made for educational purposes only.
By using this code, you take full responsibility for how it’s used.
Use at your own risk.
