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jetpack-maniac edited this page May 18, 2019
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Maintence is requried for many of the parts added by Cyberization.
Expected Maintenance Intervals
Primitive Prostheses - Never
Simple Prostheses - Biannual (~30 days)
Robotic Prostheses - Quadrum (~15 days)
Bionics - Biannual (~30 days)
Glitterworld Bionics - Annual (~60 days)
Archotech Bionics - Never
Maintenance as a Job
Maintence is performed by colonists assigned to the duty. It is similar to a colonist who is repairing a structure. It has no material cost and takes a few seconds.
Breakdowns
Breakdowns have two sources: lack of maintenance or random story events. A part will breakdown if it reaches 0% maintenance. A storyteller also has prosthetic breakdown as a random event.
Repairing a breakdown takes a component (for simple or robotic prosthetics) or an advanced component (for bionics and glitterworld bionics). A repair is maintenance with a component cost and will restore a part to 100% condition when complete.