Sorry for using this issue for asking questions. Not sure if you are on discord or I should be sending emails.
When running Canyon Climber in CoCo 2 mode the NTSC artifacts are used and the colours look OK, a bit blocky and not as crisp compared to a real CoCo, but ok. I assume that only a simple NTSC artifact implementation is being used without comb-filter and other advanced retro gaming video"tricks".
When in CoCo 3 mode the NTSC artifacts are not produced and Canyon Climber is in black & white as in PAL mode.
Is this normal for CoCo 3 mode?
I double checked that I have the right NTSC coco3.rom file, and I do.
Thanks for your answer and if I should be asking them through some other forum please tell me.
And Thanks for this nice implementation of Color Computer on ESP32.
PS. I'm also using the ESP32-CoCo from Cedric. Its nice to be able to compare the two.
PPS. Was it you that came to VCF Montreal and did a nice presentation that was made available on youtube?
Sorry for going on and on... :-)
Sorry for using this issue for asking questions. Not sure if you are on discord or I should be sending emails.
When running Canyon Climber in CoCo 2 mode the NTSC artifacts are used and the colours look OK, a bit blocky and not as crisp compared to a real CoCo, but ok. I assume that only a simple NTSC artifact implementation is being used without comb-filter and other advanced retro gaming video"tricks".
When in CoCo 3 mode the NTSC artifacts are not produced and Canyon Climber is in black & white as in PAL mode.
Is this normal for CoCo 3 mode?
I double checked that I have the right NTSC coco3.rom file, and I do.
Thanks for your answer and if I should be asking them through some other forum please tell me.
And Thanks for this nice implementation of Color Computer on ESP32.
PS. I'm also using the ESP32-CoCo from Cedric. Its nice to be able to compare the two.
PPS. Was it you that came to VCF Montreal and did a nice presentation that was made available on youtube?
Sorry for going on and on... :-)