- Axe throw and call mechanic.
- Draupnir Spear's throwing and detonating system.
- Compatible with SE and AE game versions. (tested with 1.5.97, 1.6.318, 1.6.640)
- CommonLibSSE NG
Because this uses CommonLibSSE NG, it supports Skyrim SE, AE, GOG, and VR.
Hook IDs and offsets must still be found manually for each version.
- Visual Studio 2022 (the free Community edition)
vcpkg-
- Clone the repository using git OR download it as a .zip
-
- Go into the
vcpkgfolder and double-click onbootstrap-vcpkg.bat
- Go into the
-
- Edit your system or user Environment Variables and add a new one:
- Name:
VCPKG_ROOT
Value:C:\path\to\wherever\your\vcpkg\folder\is
- The latest version of vcpkg needs a default repository defined in the json. If you're using an older version of vcpkg, simply delete the default repository definition in
vcpkg-configuration.json
-
By default, when this project compiles it will output a .dll for your SKSE plugin into the build/ folder.
If you want to configure this project to output your plugin files
into your Skyrim Special Edition's "Data" folder:
- Set the
SKYRIM_FOLDERenvironment variable to the path of your Skyrim installation
e.g.C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition
If you want to configure this project to output your plugin files
into your "mods" folder:
(for Mod Organizer 2 or Vortex)
- Set the
SKYRIM_MODS_FOLDERenvironment variable to the path of your mods folder:
e.g.C:\Users\<user>\AppData\Local\ModOrganizer\Skyrim Special Edition\mods
e.g.C:\Users\<user>\AppData\Roaming\Vortex\skyrimse\mods
- CharmedBayron, Ryan McKenzie and powerof3 for CommonlibSSE-NG.
- Mrowr Purr for his guide videos.
- Monitor144hz for his CommonlibSSE project template.
- Ersh for Precision API and projectile hook ID's.