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UInput

Converts Unity's "new" input system to function like the "old" one.
Also simplifies Gamepad input ignoring the need to use actions.

Example

  • UInput.GetButton(KeyCode.A)
  • UInput.gamepads
  • gamepad.button0.down, gamepad.triggerLeft.value, gamepad.joystickLeft.value

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Unity3D input wrapper to convert "new" input system to function like old one did

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