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Dmitry Novikov edited this page May 22, 2018
·
8 revisions
Trigger_once
Brush entity
Description
A simple brush-based trigger which triggers its target once when a players enters it - never a second time in the round.
Properties
Name - (targetname) (String)
The targetname that other entities refer to this entity by.
Delay before trigger - (delay) (Integer)
Usually the time in seconds before an entity should trigger its target (after being triggered itself).
Target - (target) (String)
When an entity is activated, it triggers the entity with the name specified by Target.
Master - (master) (String)
The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
Flags
1: "Monsters": If set, monsters can trigger this.
2: "No clients": If set, players won't be able to trigger this.
4: "Pushables": If set, func_pushable entities can trigger this.
64: "No reset on New Round": If set, trigger_once will not be reset on new round also removes itself after it has been triggered (touched by a qualifying entity) once.