MG 3.8.x compatibility and FSS Scale, Effect & RichTextLayout - #8
Conversation
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Sorry for the late response. |
Ah, this was a mistake. I will fix it in a moment. |
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Hmm. It doesn't build. Is it using an older version of FSS? The latest version does have the |
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@GlitchyPSIX any update on this? |
well this is embarrassing I absolutely forgot with everything that went on shortly after, let me recheck and get everything up to speed |
…nd update FNA build
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@rds1983 I have fixed what was requested and also added a .editorconfig to enforce your brace and tab style, I think this is good to review and merge Builds are now working on my side on both agnostic building and MonoGame 3.8.1/FNA building |
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thanks for the PR, |
@rds1983 Forgot to actually apply the identation reversal to the demo file. It has been done |
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thanks @GlitchyPSIX! |
This PR updates the package to work with MG 3.8.x (.net 6 build instead of .net standard), and also adds the current FontStashSharp effect parameters