Minimal Python Bindings for ASSIMP Library using C-API
pip install assimp-py
from source
git clone https://github.com/ranjian0/assimp_py.git
cd assimp_py
python -m pip install .
cmake>=4.0 is required for building from source
Building from source downloads the pinned ASSIMP release (v6.0.5) via CMake FetchContent, so network access is required. For offline builds, point
FETCHCONTENT_SOURCE_DIR_ASSIMPat a local assimp source checkout.
pip install pytest
pytest tests
import assimp_py
# -- loading the scene
process_flags = (
assimp_py.Process_Triangulate | assimp_py.Process_CalcTangentSpace
)
scene = assimp_py.import_file("tests/models/cyborg/cyborg.obj", process_flags)
# -- getting data
for m in scene.meshes:
# IMPORTANT
# All vertex data is stored as memoryviews
# -- getting vertex data
# vertices are guaranteed to exist
verts = m.vertices
# as a list
verts_list = verts.tolist()
# as bytes
verts_bytes = verts.tobytes()
# (Optional) as numpy array
# np.asarray(verts)
# other components must be checked for None
normals = m.normals if m.normals else []
tangents = m.tangents if m.tangents else []
bitangents = m.bitangents if m.bitangents else []
# texcoords come in sets, 'm.texcoords' is a list of memoryviews or None
if m.texcoords:
num_texcoords_sets = len(m.texcoords)
texcoords1 = m.texcoords[0]
# texcoords2 = m.texcoords[1]
# texcoords3 = m.texcoords[2]
print(texcoords1)
# colors also come in sets, 'm.colors' is a list of memoryviews or None
if m.colors:
num_color_sets = len([] or m.colors)
colors1 = m.colors[0]
# colors2 = m.colors[1]
# colors3 = m.colors[2]
print(colors1)
# -- getting materials
# mat is a dict consisting of assimp material properties
mat = scene.materials[m.material_index]
# -- getting color
diffuse_color = mat["COLOR_DIFFUSE"]
print(diffuse_color)
# -- getting textures
diffuse_tex = mat["TEXTURES"][assimp_py.TextureType_DIFFUSE]
print(diffuse_tex)
# Nodes are also available
root = scene.root_node
def traverse(root, indent=0):
print(' '*indent + root.name)
# print(root.transformation) -- transform matrix for the node
for child in root.children:
traverse(child, indent=indent+2)
print("Traversing nodes ...")
traverse(root)Bones are exposed per mesh; animations are exposed on the scene. Bone weights
and animation keys are parallel read-only memoryviews (weights/weight_vertex_ids,
*_key_times as float64 + *_key_values as float32), numpy-friendly via
np.frombuffer(...).
import assimp_py
import numpy as np
scene = assimp_py.import_file(
"model.glb",
assimp_py.Process_Triangulate | assimp_py.Process_LimitBoneWeights,
)
# -- per mesh bones
for mesh in scene.meshes:
for bone in mesh.bones:
# 4x4 tuple-of-tuples transforming mesh space -> bone space (bind pose)
bone.offset_matrix
ids = np.frombuffer(bone.weight_vertex_ids, dtype=np.uint32)
weights = np.frombuffer(bone.weights, dtype=np.float32)
# match the bone to its joint node in scene.root_node by name;
# or pass Process_PopulateArmatureData to get bone.node_name /
# bone.armature_name resolved for you
# -- animations
for anim in scene.animations:
duration_seconds = anim.duration / (anim.ticks_per_second or anim.duration)
for channel in anim.channels:
times = np.frombuffer(channel.rotation_key_times, dtype=np.float64)
quats = np.frombuffer(channel.rotation_key_values, dtype=np.float32).reshape(-1, 4)
# channel.pre_state / channel.post_state describe the behaviour
# outside the key range (AnimBehaviour_DEFAULT/CONSTANT/LINEAR/REPEAT)
ticks_per_secondis0.0when the file does not specify it — treat the duration as seconds in that case.
An interactive demo renders the textured cyborg next to the GPU-skinned, animated fox (orbit camera, wireframe and skeleton overlays):
pip install assimp-py[demo]
python examples/demo.py
Controls: 1/2/3 switch fox animations, Space pause, F wireframe,
B skeleton overlay, mouse drag/wheel for the camera, Esc quit.
Headless smoke run: python examples/demo.py --screenshot demo.png.
AMF 3DS AC ASE ASSBIN B3D BVH COLLADA DXF CSM HMP IRRMESH IRR LWO LWS M3D MD2 MD3 MD5 MDC MDL NFF NDO OFF OGRE OPENGEX PLY MS3D COB BLEND IFC XGL FBX Q3D Q3BSP RAW SIB SMD STL TERRAGEN 3D X X3D GLTF 3MF MMD OBJ
ASSIMP Version 6.0.5
