Do physics in fixed update, do visuals in update - #58
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This was referenced Jan 2, 2026
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qhdwight
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January 2, 2026 06:11
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This was a pretty glaringly big issue which is kind of embarrassing.
Before we were doing physics in
Updatewhich is not good since it is essentially the render loop and does not run in a fixed time step.Now we do physics in
FixedUpdatewhich is where Rapier/Avian update internally. And then for visuals we interpolate.There is a great explanation here that is less terse than the above: https://github.com/bevyengine/bevy/blob/main/examples/movement/physics_in_fixed_timestep.rs
Closes #54