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feat(player): draw the Fang - #781

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qbisi wants to merge 2 commits into
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feat/fang-sprite
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qbisi wants to merge 2 commits into
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feat/fang-sprite

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@qbisi

@qbisi qbisi commented Oct 11, 2026 •

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Fang

Blocked by #780: this branch is stacked on it.

Gives the Fang a sprite. Until now the page drew it as the generic disc under its name.

  • Sprite: drawn after the model's top view in its AttackGroud state (Mech_Default_9_1, 6.3 m by 5.1 m). It shows a small biped with a heavy gun on its right arm, a big pack slung behind on its left, a glass dome for a head, and two vents at the back of its chest. The gun kicks back as it fires.
  • Glow #e7d512: read off the model. Its material Fang_lv1_mat has an _EmissionColor of 1.0 and an _EmissionMap whose brightest texels average (231, 213, 18). Lit over the model, the map glows in those two vents.
  • Checks: models/fang.svg is new and listed in models/README.md. export-models.mjs --check passes on all thirteen models. The sprite was overlaid on the model render at the same scale.

🤖 Generated with Claude Code

Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

qbisi and others added 2 commits October 11, 2026 15:56
The page drew a Phoenix as the generic disc under its name. It now has a
sprite after the model's top view in its Move state (Mech_Default_16_1,
18.2 m by 12.6 m): a long pointed nose striped in the team's colour over a
short body, a tail boom each side ending in fins, a white pylon outboard of
each boom, and from each pylon a long panel in the team's colour swept back
and out. It hovers; it has no attack animation.

Its exhausts under the body's back glow #00eaff. That is read off the
model: its one material, Phoenix_lv1, has an _EmissionColor of 1.5 and an
_EmissionMap whose brightest texels average (0, 156, 205); scaled by 1.5,
that is (0, 234, 255+). Rendering the emission map over the model shows
it lit only in two small patches under the back of the body, where the
glow is drawn, and a few yellow texels at the pylons' feet, not drawn.

models/phoenix.svg is new and listed in models/README.md;
export-models.mjs --check passes on all twelve. The demo still fields six
kinds, so its comment and the crate README now say six of the units with
sprites.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page drew a Fang as the generic disc under its name. It now has a
sprite after the model's top view in its AttackGroud state
(Mech_Default_9_1, 6.3 m by 5.1 m): a small biped with a heavy gun on its
right arm, kicked back as it fires, a big pack slung behind on its left,
a glass dome for a head and two vents at the back of its chest.

The vents glow #e7d512, read off the model: its material Fang_lv1_mat has
an _EmissionColor of 1.0 and an _EmissionMap whose brightest texels
average (231, 213, 18); lit over the model, the map glows in those two
vents and a speck on the gun.

models/fang.svg is new and listed in models/README.md;
export-models.mjs --check passes on all thirteen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
@qbisi

qbisi commented Oct 11, 2026

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Folded into one pull request with the remaining unit sprites.

@qbisi qbisi closed this Oct 11, 2026
@qbisi
qbisi deleted the feat/fang-sprite branch October 11, 2026 08:22
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