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The page drew a Phoenix as the generic disc under its name. It now has a sprite after the model's top view in its Move state (Mech_Default_16_1, 18.2 m by 12.6 m): a long pointed nose striped in the team's colour over a short body, a tail boom each side ending in fins, a white pylon outboard of each boom, and from each pylon a long panel in the team's colour swept back and out. It hovers; it has no attack animation. Its exhausts under the body's back glow #00eaff. That is read off the model: its one material, Phoenix_lv1, has an _EmissionColor of 1.5 and an _EmissionMap whose brightest texels average (0, 156, 205); scaled by 1.5, that is (0, 234, 255+). Rendering the emission map over the model shows it lit only in two small patches under the back of the body, where the glow is drawn, and a few yellow texels at the pylons' feet, not drawn. models/phoenix.svg is new and listed in models/README.md; export-models.mjs --check passes on all twelve. The demo still fields six kinds, so its comment and the crate README now say six of the units with sprites. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page drew a Fang as the generic disc under its name. It now has a sprite after the model's top view in its AttackGroud state (Mech_Default_9_1, 6.3 m by 5.1 m): a small biped with a heavy gun on its right arm, kicked back as it fires, a big pack slung behind on its left, a glass dome for a head and two vents at the back of its chest. The vents glow #e7d512, read off the model: its material Fang_lv1_mat has an _EmissionColor of 1.0 and an _EmissionMap whose brightest texels average (231, 213, 18); lit over the model, the map glows in those two vents and a speck on the gun. models/fang.svg is new and listed in models/README.md; export-models.mjs --check passes on all thirteen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Folded into one pull request with the remaining unit sprites. |
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Blocked by #780: this branch is stacked on it.
Gives the Fang a sprite. Until now the page drew it as the generic disc under its name.
AttackGroudstate (Mech_Default_9_1, 6.3 m by 5.1 m). It shows a small biped with a heavy gun on its right arm, a big pack slung behind on its left, a glass dome for a head, and two vents at the back of its chest. The gun kicks back as it fires.#e7d512: read off the model. Its materialFang_lv1_mathas an_EmissionColorof 1.0 and an_EmissionMapwhose brightest texels average (231, 213, 18). Lit over the model, the map glows in those two vents.models/fang.svgis new and listed inmodels/README.md.export-models.mjs --checkpasses on all thirteen models. The sprite was overlaid on the model render at the same scale.🤖 Generated with Claude Code
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com