Bump wgpu-native to v29.0.1.1 - #816
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almarklein
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Jun 24, 2026
Vipitis
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if I find the time tomorrow, I will start a tracking issue with all the native only features and functions that still need to be implemented, tested and explained (docs, examples). Perhaps we can decide which are worth looking into there. With v30 and gfx-rs/wgpu-native#594 there will be even more like raytracing and passthrough which I am motivated in making work. |
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almarklein
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Jun 25, 2026
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upstream diff: gfx-rs/wgpu-native@v29.0.0.0...v29.0.1.1
Mostly simplifies the immediates implementation code, plus the 16bit norm texture formats now map correctly (still needs the native only feature).
There is a few new native only features and functions I might look into later.
(still draft as I want to try the 16bit norm textures and maybe add a test for them)