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Bump wgpu-native to v29.0.1.1 - #816

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almarklein merged 8 commits into
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bump-native
Jun 25, 2026
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Bump wgpu-native to v29.0.1.1#816
almarklein merged 8 commits into
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bump-native

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@Vipitis

@Vipitis Vipitis commented Jun 23, 2026

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upstream diff: gfx-rs/wgpu-native@v29.0.0.0...v29.0.1.1

Mostly simplifies the immediates implementation code, plus the 16bit norm texture formats now map correctly (still needs the native only feature).

There is a few new native only features and functions I might look into later.

(still draft as I want to try the 16bit norm textures and maybe add a test for them)

Comment thread wgpu/backends/wgpu_native/_mappings.py
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Vipitis marked this pull request as ready for review June 24, 2026 19:54
@Vipitis

Vipitis commented Jun 24, 2026

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if I find the time tomorrow, I will start a tracking issue with all the native only features and functions that still need to be implemented, tested and explained (docs, examples). Perhaps we can decide which are worth looking into there. With v30 and gfx-rs/wgpu-native#594 there will be even more like raytracing and passthrough which I am motivated in making work.

@Vipitis Vipitis mentioned this pull request Jun 24, 2026
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almarklein merged commit 414c53b into main Jun 25, 2026
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almarklein deleted the bump-native branch June 25, 2026 06:54
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