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Warden: the agent plays his clips - #9
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walk, run and idle loop now, and the agent component plays them per state (Idle idle, Patrol walk, Seek run); warden.lua keeps the policy.
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The Warden's agent plays his clips now:
stateClipsmaps Idle, Patrol and Seek toidle,walkandrun, and those.animfiles have"loop": true, sowarden.luadrops itsSkinnedAnim.Playcalls inonCreate/onStateEnter.featurecheckgets anagent-clipskind that reads the--statsagent and skin clip lines and fails when a held-state clip is missing or hasloop=0;featurecheck_selftest.pycovers a non-looping clip and an agent with no state clips.EDITOR_REFmoves to splashedit-ng#169, which prints those lines.The README's Warden paragraph still described the
Actor.FindPathversion; it now describes the agent.