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Phase 5: intro, lighthouse finale, credits and game over - #6

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rixnobis merged 2 commits into
mainfrom
phase-5
Oct 18, 2026
Merged

rixnobis merged 2 commits into
mainfrom
phase-5

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Phase 5: the valley opens with an intro cutscene, a Lighthouse gate trigger takes you to scene 3 once all three beacons are lit, and Circle at the lens there plays finale (camera orbit, Lamp light intensity and colour ramp, RumbleSmall) and then credits, which returns to a title reading that the valley is lit again. Falling or getting caught now plays gameover before the title. The lens turns as a scene animation started with Animation.Play.

features.json moves to phase 5 (34 checks, red with the cutscenes stripped: 6 failed). psxsplash f671202 loses the onComplete of a cutscene started inside another cutscene's onComplete, so lighthouse.lua starts the credits on the next frame. The Fall trigger now extends to z = 1, where the player can drop out of the world short of the rim.

Step 2 ran featurecheck one phase past features.json and expected a FAIL,
which cannot happen once no feature is planned beyond the current phase.
It now runs only while one is; step 3 still proves FAIL is reported.
The valley plays an intro cutscene once a New game, refuses the new
lighthouse gate until all three beacons are lit, and fades to a game
over on a fall or a catch. Scene 3 is the lighthouse: lighting the lamp
turns the lens (an Animation) and plays the finale and the credits.
@rixnobis
rixnobis merged commit 42c7f9e into main Oct 18, 2026
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@rixnobis
rixnobis deleted the phase-5 branch October 19, 2026 00:51
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