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Phase 1, built on #1: the title scene.
LAMPLIGHTERis set in EB Garamond (OFL, licence inproject/fonts/), and the menu uses a bitmap font generated byart/bitmapfont.py. The menu is New game / Continue; Continue shows only whenMemCard.Loadfinds a save. Each scene now has a loading-screen canvas and the same memory card settings.disc.jsonlists synthesised music tracks (art/music.py, committed as Ogg), and the title plays track 2.features.jsonmoves to phase 1 and its features pass. In PCSX-Redux, New game goes from the title through the valley's loading screen into the valley. Continue can't be exercised until phase 4 writes a save.Custom-font text comes out at double the colour it is given on the console (the glyphs are textured sprites, where 128 is full brightness), so the scenes store halved colours for now. I'll look at that on the editor side.